Full notes
Full Spacebase DF-9 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Balance
- Security
- Fixes
(1.01 was released shortly after 1.0 and contained a few crash fixes.)
Hide back walls in construct mode when cutaway view is enabled.
Clearer visuals for Tear Down vs Vaporize wall tile orders.
If user tries to save during an event, save happens once event has run. Prevents various event state bugs.
Balance: Difficulty ramps up over slower time, final siege takes longer to happen.
Fixed: Security sometimes doesn't respond to Beacon in correct numbers.
Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used.
Fixed: Final siege goal triggers prematurely.
Fixed: "Ghost helmets" appear on citizens during certain animations.
Fixed: Turrets don't attack hostiles in some cases.
Fixed: Some AI issues relating to survival situations.
Fixed: WASD keys function in full-screen menus.
Fixed: Pathfinding crash.
Fixed: Can't place weight benches.
Fixed: Crash building or hovering some objects.
- FixedTime doesn't pause when starting a new game.
Fixed: Tutorial doesn't load correctly when selecting Outpost EZ-101 in Galaxy Map with resized window.
Source
Changelog.gg summarizes and formats this update. How we read updates.
