Full notes
Full Space War Economy Idle update
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What changed
- UI and audio
- Balance
Space War Economy Idle changes
I'm happy to announce that release sold more units than expected! As such, I've extended the roadmap a little bit.
Bugs will still take #1 priority, please remember to report them if you encounter them on the Google Form link in the Options menu.
Patch 1.1
One of the biggest issues with Path of Exile is how challenging it is to change your build and strategy late into it. Third party tools like Path of Building and CraftOfExile exist due to how complex the game can be to predict whether what you have is viable.
Space War Economy Idle is meant for a casual audience. As such, I'm actively working on a simulator that exists outside the game and accessible from the main menu for you to test out builds and fleet ideas.
The balance of Space War Economy Idle is kind of iffy right now. In my playthroughs I've found that certain combinations of weapons, modifiers, don't have a distinct enough identity. I will be using the Simulator myself to put out balance changes in the upcoming weeks.
Patch 1.1 will most likely drop October 27th!
Patch 1.2 and beyond
I think I have enough bandwidth for two more ideas, but they're not fleshed out.
Endless battling and leaderboards seems like a natural extension of the simulator
The production pipeline results in items, but it is not yet complete, as there isn't an automated way to really craft super high end items. I think I have a solution for that
No promises, just know I am actively working on these ideas while I work on Patch 1.1
Source
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