Full notes
Full Space Station Loma: OPERATIONS update
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Repeated intro
Hello fellow engineers, I rebalanced the difficulty; it was just too hard to even reach the 10th level. So it was surely frustrating for some of you to not get very far and I hope I’ve fixed that Issue now. There are also a lot of tweaks here and there and overall game quality improvements. As always, the most important changes as a handy list:
What changed
- Balance
- Gameplay
- Events
- Fixes
- Performance
Space Station Loma: OPERATIONS changes
Updated to Unity 2017.3 (that was a hell of an Update!)
Space Pirates are now slower and way harder to miss
the shield does not block your weapon fire anymore
additional perimeter alert for incoming Asteroids
slider won’t be assigned the value they currently have (which had resulted in “instant-solving”)
- debounce Buttonssometimes buttons could be pressed multiple times by accident, this should be fixed now
not so “Bloody Halloween Update”
some lighting performance improvements
I messed up the Halloween Update and never published it, because I couldn’t fix the performance Issues of the Blood. Finally here it is:
Tribbles can now be killed by the Ventilators
, but without the blood, so it’s a bit of a compromise.
Source
Changelog.gg summarizes and formats this update. How we read updates.
