In this update3
Full notes
Full Space Scavenger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- Store
- UI and audio
Space Scavenger changes
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go!
There are too many changes to go over them all, here are the highlights!
New stuff
New Modules
Unique - Ion drive
Unique - Iron gauntlet
Unique - Recycle station
Weapon - Electric Mace
Weapon - Hailstorm
Weapon - Mace
Weapon - Spear
Utility - Block
Other
Enemy - Toxic Toad
Planet - Poison planet in the Toxic world
6 new paints for the ship
New Flight Controls setting to fly like an airplane instead (Keyboard only)
General improvements
Ammo bars are segmented to show max amount better
Daily challenge ranks have new icons
Updated bomber model and animation
Updated loading screens
Prettier galaxy edges - now with glow
Improved default weapon and zapper visual effect
And a whole lot more!
Bug Fixes
Fixed font issues with Russian and Chinese
Fixed issue where some enemy hp bars would remain after death
Default resolution is selected based on current screen, not the biggest screen
Fixed visual issue when loading the game with a different skin selected
Fixed UI bug when disconnected the Hull
Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer!
Please enjoy! /Jonas & Jacob Red Cabin Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
