Full notes
Full Space Scavenger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
- Workshop
New stuff
Armored boosters removed
Boosters now have variants with extra slots
New Module - Spiked Armor
New Module - Ion Cannon
New Module - Sentry Turret
New Module - Battery
New Module - Ammo Crate
New Sound effects for some enemies and cargo interaction
Balancing
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related
Reduced the average amount of body drops.
Reduced chance of double crystals on Moons
Reduced chance of crystals in asteroids
Adjusted prices of a few modules
Rerolling the shop now costs 1->2->3 crystals
Observatory now gives ammo on planet explore instead of crystals
Modules
Increased Stinker poison size and duration slightly
Soul Stealer automatically picks up souls on enemy death
Soul Stealer now requires a lot less souls to repair ship
Hull now has 4 slots
Larger saw area, reduced energy usage and some audio and visual polish
Reduced rapid laser range slightly
Enemies
Spitter death explosion is larger and does more damage
Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
Reduced larva mama damage
Other
Increased module pickup distance slightly
Swarm
It is time that the Swarm game mode got some more love
Enemies increase health when looping
Repair per crystal is reduced after first loop
Planet hazards are now active after the first loop
Bug fixes
Fixed localization bug when dying from lack of oxygen
Fixed bug where boomerangs would sometimes return too fast
Fusion reactors no longer make noise in the main menu
Fixed bug where Soul Stealer would not get souls on the first level it was attached.
Lotus flower now recharges even if kept in cargo during warp
Added an extra failsafe to prevent enemies from ending up outside the level
Fixed bug where the recycle bar would not close when exiting build mode
Other
Adjusted the Bubble model skin, I hope you like it
Adjusted crossbow arrow visuals
Adjusted Hull model
Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
Changed reflective armor color to blue so that all armor types match basic color scheme
Added some new loading screen tips
Shop signs are no longer in english
New Workshop model with number that reflects repair gained
New Scorpion model to help with visibility
Hangar should now properly categorize ships from Normal, Hard, and Daily
Please enjoy! Jonas and Jacob Red Cabin Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
