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Steam News12 February 20215y ago

0.9.6.0 Patch Notes

New stuff Armored boosters removed Boosters now have variants with extra slots New Module - Spiked Armor New Module - Ion Cannon New Module - Sentry Turret New Module - Battery New Module - Ammo Crate New Sound effects

Full notes

Full Space Scavenger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions20 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
  • Workshop
removedNew stuffArmored boosters removed
addedNew stuffBoosters now have variants with extra slots
addedNew stuffNew Module - Spiked Armor
addedNew stuffNew Module - Ion Cannon
addedNew stuffNew Module - Sentry Turret
addedNew stuffNew Module - Battery
Rerolling the shop now costs12Rerolling the shop now costs increased, buff

New stuff

  • Armored boosters removed

  • Boosters now have variants with extra slots

  • New Module - Spiked Armor

  • New Module - Ion Cannon

  • New Module - Sentry Turret

  • New Module - Battery

  • New Module - Ammo Crate

  • New Sound effects for some enemies and cargo interaction

Balancing

There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related

  • Reduced the average amount of body drops.

  • Reduced chance of double crystals on Moons

  • Reduced chance of crystals in asteroids

  • Adjusted prices of a few modules

  • Rerolling the shop now costs 1->2->3 crystals

  • Observatory now gives ammo on planet explore instead of crystals

Modules

  • Increased Stinker poison size and duration slightly

  • Soul Stealer automatically picks up souls on enemy death

  • Soul Stealer now requires a lot less souls to repair ship

  • Hull now has 4 slots

  • Larger saw area, reduced energy usage and some audio and visual polish

  • Reduced rapid laser range slightly

Enemies

  • Spitter death explosion is larger and does more damage

  • Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn

  • Reduced larva mama damage

Other

  • Increased module pickup distance slightly

Swarm

It is time that the Swarm game mode got some more love

  • Enemies increase health when looping

  • Repair per crystal is reduced after first loop

  • Planet hazards are now active after the first loop

Bug fixes

  • Fixed localization bug when dying from lack of oxygen

  • Fixed bug where boomerangs would sometimes return too fast

  • Fusion reactors no longer make noise in the main menu

  • Fixed bug where Soul Stealer would not get souls on the first level it was attached.

  • Lotus flower now recharges even if kept in cargo during warp

  • Added an extra failsafe to prevent enemies from ending up outside the level

  • Fixed bug where the recycle bar would not close when exiting build mode

Other

  • Adjusted the Bubble model skin, I hope you like it

  • Adjusted crossbow arrow visuals

  • Adjusted Hull model

  • Adjusted goo planet visuals to a more yellow color and added toxic barrels in it

  • Changed reflective armor color to blue so that all armor types match basic color scheme

  • Added some new loading screen tips

  • Shop signs are no longer in english

  • New Workshop model with number that reflects repair gained

  • New Scorpion model to help with visibility

  • Hangar should now properly categorize ships from Normal, Hard, and Daily

Please enjoy! Jonas and Jacob Red Cabin Games

Source

Steam News / 12 February 2021

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