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Steam News29 December 20205y ago

0.9.2 Patch Notes

New stuff You can now purchase unlocks for your ship with crystals collected in the classic game mode.

In this update5

Full notes

Full Space Scavenger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions22 changes4 removals
  • Store
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedNew stuffYou can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
addedNew stuffSentinel enemy has a completely new alien visual instead of the robot model
addedNew stuffChaser has new animations and more telegraphed shots
addedNew stuffTurtle has a new cleaner model with new animations
changedNew stuffAdjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.
changedBalancingSquids - Reduced damage 80->60
Squids - Reduced damage8060Squids - Reduced damage decreased, nerfVolcano planet - Reduced damage (10080Volcano planet - Reduced damage ( decreased, nerfFirestorm planet - Increased damage (2080Firestorm planet - Increased damage ( increased, buffArtillery - Reduced price65Artillery - Reduced price decreased, nerf

Space Scavenger changes

addedYou can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
addedSentinel enemy has a completely new alien visual instead of the robot model
addedChaser has new animations and more telegraphed shots
addedTurtle has a new cleaner model with new animations
changedAdjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

New stuff

  • You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes

  • Sentinel enemy has a completely new alien visual instead of the robot model

  • Chaser has new animations and more telegraphed shots

  • Turtle has a new cleaner model with new animations

  • Cloud Saves. Steam should now sync your save file.

  • An “Are you sure?” popup shows up before abandoning a run

  • Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

Balancing

Enemies

  • Squids - Reduced damage 80->60

  • Squids - Reduced projectile speed

  • Squids - Reduced projectile range slightly

  • Squids - Increased shot frequency

  • Spitter - Before exploding it shows the affected area, similar to Space Mines

  • Spitter - Explosion now damages enemies

  • Spitter - Increased damage

  • Scorpion - New fireball visuals

  • Volcano planet - Reduced damage (100->80)

  • Firestorm planet - Increased damage (20->80)

  • Added more gas flowers in toxic world

Modules

  • Homing launcher - Increased damage slightly

  • Homing launcher - Increased range slightly

  • Homing launcher - Increased rocket speed

  • Artillery - Reduced price from 6->5

  • Crossbow - Increased price from 4->5

  • Boomerang - Reduced throw distance from 20->18

  • Boomerang - Reduced speed

  • Double Laser - Increased ammo usage

  • Double Laser - Reduced range slightly

  • Laser shotgun - Reduced Ammo usage

  • Reflective Armor - now tries to aim reflected projectile towards the enemy attacker

  • Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.

  • Mining Drone - Removed from Swarm game mode

  • Toxic launcher - New model and larger area of effect with more damage

Other

  • The last few levels max size has been reduced

  • Finding home now grants 5000 bonus score

  • Moved planet clouds back a bit to stop them from covering the action too much

Bug fixes

  • Boomerangs should no longer get stuck in the air

  • Escape should once again be working to exit build mode

  • Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall

  • Fixed how exploration would sometimes be inconsistent with larger ships.

  • Boomerang - Boomerang speed should now be frame rate independent

Other

  • Ship will no longer be on fire in the Victory screen

  • When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.

  • Removed the “Saved oxygen” score calculation when playing without oxygen limit.

  • Main menu now has the same pretty skybox as the in-game World 1 levels.

Comments

I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play. Happy New Year!

Source

Steam News / 29 December 2020

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