In this update5
Full notes
Full Space Scavenger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Fixes
- UI and audio
Space Scavenger changes
New stuff
You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
Sentinel enemy has a completely new alien visual instead of the robot model
Chaser has new animations and more telegraphed shots
Turtle has a new cleaner model with new animations
Cloud Saves. Steam should now sync your save file.
An “Are you sure?” popup shows up before abandoning a run
Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.
Balancing
Enemies
Squids - Reduced damage 80->60
Squids - Reduced projectile speed
Squids - Reduced projectile range slightly
Squids - Increased shot frequency
Spitter - Before exploding it shows the affected area, similar to Space Mines
Spitter - Explosion now damages enemies
Spitter - Increased damage
Scorpion - New fireball visuals
Volcano planet - Reduced damage (100->80)
Firestorm planet - Increased damage (20->80)
Added more gas flowers in toxic world
Modules
Homing launcher - Increased damage slightly
Homing launcher - Increased range slightly
Homing launcher - Increased rocket speed
Artillery - Reduced price from 6->5
Crossbow - Increased price from 4->5
Boomerang - Reduced throw distance from 20->18
Boomerang - Reduced speed
Double Laser - Increased ammo usage
Double Laser - Reduced range slightly
Laser shotgun - Reduced Ammo usage
Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
Mining Drone - Removed from Swarm game mode
Toxic launcher - New model and larger area of effect with more damage
Other
The last few levels max size has been reduced
Finding home now grants 5000 bonus score
Moved planet clouds back a bit to stop them from covering the action too much
Bug fixes
Boomerangs should no longer get stuck in the air
Escape should once again be working to exit build mode
Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
Fixed how exploration would sometimes be inconsistent with larger ships.
Boomerang - Boomerang speed should now be frame rate independent
Other
Ship will no longer be on fire in the Victory screen
When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
Removed the “Saved oxygen” score calculation when playing without oxygen limit.
Main menu now has the same pretty skybox as the in-game World 1 levels.
Comments
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play. Happy New Year!
Source
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