In this update3
Full notes
Full Space Salvage Simulator update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
Space Salvage Simulator changes
New Content
Zapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.
Killing Carbon Devour Bugs with the Zapper earns you cash, and repeated kills increase the reward.
During testing, we noticed the early game felt more tedious than expected.
After considering what content to add, we decided on the Zapper — something that wouldn't be too overwhelming while still being fun.
Originally, this content was planned for the mid-game, but we believe moving it earlier won't significantly affect learning or gameplay flow.
Features & Changes
Tool Drawer Improvements
Changed to 3-row layout
Reordered tool placement
As the number of tools grew, repeatedly scrolling through the tool drawer became an issue.
By switching to a 3-row layout to display more tools at once and reordering them so that production tools are easily accessible, we've improved the overall workflow.
Added new debris image
Bug Fixes
Fixed hand-assembly multiplier not applying to items with only one tag
Fixed spawn interval becoming excessively short over time, with adjusted minimum threshold. (Spawn speed still varies with remaining time, but it no longer gets too extreme.)
Fixed daily quest rewards not displaying in log/side messages. Added "[Daily Quest Reward]" prefix
Fixed log panel messages being obscured by certain UI elements
Fixed "Assemble" button reappearing after saving/loading with an already assembled high-value item
Fixed high-value item auto-storage placement error
Restored missing Cloger AI flavor text
That's all for this patch.
Thank you to everyone who plays.
Source
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