HomeGamesUpdatesPricingMethodology
Steam News14 March 20263mo ago

0.587_demo Patch Notes

New Content Zapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.

In this update3

Full notes

Full Space Salvage Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions4 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
addedNew ContentZapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.
changedNew ContentKilling Carbon Devour Bugs with the Zapper earns you cash, and repeated kills increase the reward.
addedNew ContentAfter considering what content to add, we decided on the Zapper — something that wouldn't be too overwhelming while still being fun.
changedNew ContentOriginally, this content was planned for the mid-game, but we believe moving it earlier won't significantly affect learning or gameplay flow.
changedFeatures & ChangesTool Drawer Improvements Changed to 3-row layout Reordered tool placement
changedFeatures & ChangesBy switching to a 3-row layout to display more tools at once and reordering them so that production tools are easily accessible, we've improved the overall workflow.

Space Salvage Simulator changes

addedZapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.
changedKilling Carbon Devour Bugs with the Zapper earns you cash, and repeated kills increase the reward.
addedAfter considering what content to add, we decided on the Zapper — something that wouldn't be too overwhelming while still being fun.
changedOriginally, this content was planned for the mid-game, but we believe moving it earlier won't significantly affect learning or gameplay flow.
changedTool Drawer Improvements Changed to 3-row layout Reordered tool placement

New Content

Zapper & Carbon Devour Bug: A pest that randomly appears on the belt and devours belt items has been added, along with the Zapper — a tool to eliminate them.

Killing Carbon Devour Bugs with the Zapper earns you cash, and repeated kills increase the reward.

During testing, we noticed the early game felt more tedious than expected.

After considering what content to add, we decided on the Zapper — something that wouldn't be too overwhelming while still being fun.

Originally, this content was planned for the mid-game, but we believe moving it earlier won't significantly affect learning or gameplay flow.

Features & Changes

  • Tool Drawer Improvements

    • Changed to 3-row layout

    • Reordered tool placement

As the number of tools grew, repeatedly scrolling through the tool drawer became an issue.

By switching to a 3-row layout to display more tools at once and reordering them so that production tools are easily accessible, we've improved the overall workflow.

  • Added new debris image

Bug Fixes

  • Fixed hand-assembly multiplier not applying to items with only one tag

  • Fixed spawn interval becoming excessively short over time, with adjusted minimum threshold. (Spawn speed still varies with remaining time, but it no longer gets too extreme.)

  • Fixed daily quest rewards not displaying in log/side messages. Added "[Daily Quest Reward]" prefix

  • Fixed log panel messages being obscured by certain UI elements

  • Fixed "Assemble" button reappearing after saving/loading with an already assembled high-value item

  • Fixed high-value item auto-storage placement error

  • Restored missing Cloger AI flavor text

That's all for this patch.

Thank you to everyone who plays.

Source

Steam News / 14 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.