Full notes
Full Space Salvage Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- Events
- Balance
- UI and audio
Bug Fixes:
Fixed weekly settlement panel position: resolved an issue where the panel could shift downward during sequential text display.
Improved high-value item auto-storage: when multiple storage sets exist, collection slots in other sets are now properly searched for correct part merging.
Fixed crash when discarding high-value items onto the belt.
Fixed an issue where a variable name was displayed raw when there was no daily event during weekly announcements.
Fixed chipset boards and similar items appearing excessively large on the belt.
Fixed an error when retrieving chips from chip storage while the chipset board panel was open.
Added Build Assist sorting: alphabetical and ingredient count sort buttons added.
Improved Build Assist filter accuracy.
Fixed tool drawer crafting prep highlight not working correctly.
Fixed tool crafting state not being restored on save/load.
Reduced material storage UI size.
Various other bug fixes.
Balance:
Increased pottery sell price.
Reduced Reinforced Plastic crafting time to 12 seconds base.
That's all for this patch.
Thank you to everyone who plays.
Source
Changelog.gg summarizes and formats this update. How we read updates.
