HomeGamesUpdatesPricingMethodology
Steam News26 July 20169y ago

Update 1.0.5

Hello Space Runners, We're pleased to release a fifth update for Space Run Galaxy! Your feedback have been really helpful so far. Please keep them coming on this new version! Here is the patch log for the version 1.0.

Full notes

Full Space Run Galaxy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Space Runners, We're pleased to release a fifth update for Space Run Galaxy! Your feedback have been really helpful so far. Please keep them coming on this new version! Here is the patch log for the version 1.0.5:

What changed

4 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Server
addedHello Space Runners, We're pleased to release a fifth update for Space Run Galaxy! Your feedback have been really helpful so far. Please keep them coming on this new version! Here is the patch log for the version 1.0.5:
changedGlobal BalanceIn order to smooth the overall progression, we adjusted some rewards and restrictions in the game. This should lead to an overall less grindy and more pleasant experience, especially at the beginning of the game.
addedGlobal BalanceStory missions now always offer an additional Space Credits bonus to their rewards. Space Credits are very versatile and can help to buy some missing resources, or new ships.
addedGlobal BalanceSome mechanics now have more categories available, especially the basic one (Yellow). Because they require multiple types of resources, yellow modules are already difficult to craft and extra cells are often critical to get. This should help to craft these modules more frequently, especially when combined whith the first balance point.
fixedClientFix of black screen bugs on Radeon and Intel HD graphic cards.
addedClientAdded an option to switch between push & toggle for in-game zoom in & out.

Global Balance

In order to smooth the overall progression, we adjusted some rewards and restrictions in the game. This should lead to an overall less grindy and more pleasant experience, especially at the beginning of the game.

  • Story missions now always offer an additional Space Credits bonus to their rewards. Space Credits are very versatile and can help to buy some missing resources, or new ships.

  • Some mechanics now have more categories available, especially the basic one (Yellow). Because they require multiple types of resources, yellow modules are already difficult to craft and extra cells are often critical to get. This should help to craft these modules more frequently, especially when combined whith the first balance point.

Client

  • Fix of black screen bugs on Radeon and Intel HD graphic cards.

  • Added an option to switch between push & toggle for in-game zoom in & out.

  • Improved sound management to avoid too many being played at a time.

  • Fix of a bug that could make the ship disappear after landing on a station.

  • Fixed a bug on plasma cannon that could lead to a non constructible space on ship

  • Fix of a bug that could lead to weapons aiming at unreachable targets.

Servers

  • Various optimizations

Source

Steam News / 26 July 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.