Full notes
Full Space Run Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Space Runners, We're pleased to release a fifth update for Space Run Galaxy! Your feedback have been really helpful so far. Please keep them coming on this new version! Here is the patch log for the version 1.0.5:
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
Global Balance
In order to smooth the overall progression, we adjusted some rewards and restrictions in the game. This should lead to an overall less grindy and more pleasant experience, especially at the beginning of the game.
Story missions now always offer an additional Space Credits bonus to their rewards. Space Credits are very versatile and can help to buy some missing resources, or new ships.
Some mechanics now have more categories available, especially the basic one (Yellow). Because they require multiple types of resources, yellow modules are already difficult to craft and extra cells are often critical to get. This should help to craft these modules more frequently, especially when combined whith the first balance point.
Client
Fix of black screen bugs on Radeon and Intel HD graphic cards.
Added an option to switch between push & toggle for in-game zoom in & out.
Improved sound management to avoid too many being played at a time.
Fix of a bug that could make the ship disappear after landing on a station.
Fixed a bug on plasma cannon that could lead to a non constructible space on ship
Fix of a bug that could lead to weapons aiming at unreachable targets.
Servers
Various optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
