Full notes
Full Space Run Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Space Runners, We're pleased to release a third update for Space Run Galaxy! Your feedback have been really helpful so far. Please keep them coming on this new version! Here is the patch log for the version 1.0.3:
What changed
- Gameplay
- Compatibility
- Server
- Performance
- UI and audio
- Fixes
Servers
Fixed a compatibility bug from v1.0.1 to v1.0.2 that could lead to missions ending with more cargo than intended.
Various performance optimizations.
Client
Various network performance improvements.
Some loadings & video memory optimizations.
Fixed in-game User Interface to fit 5/4 resolutions.
Fixed 'Gotta Craft'em all' achievement & badge (retroactive)
Fixed the 'create sale' button in the merchant section that could lead to an invalid network request when published sales list is already full.
Fixed modules with a switch ability that could lead to invalid occupation behaviors or construction removal by PSY cargo.
Fixed a bug that could lead to have 0 Thurst when restarting a run after being destroyed by a boss.
On delivery rewards, you can now click the 'Thank you!' button even if some random rewards are unpacked to collect them all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
