Full notes
Full Space Mantlet update
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What changed
0 fixes0 additions1 change0 removals
- Gameplay
changedreplace wall collision algorithm, now using repelling field instead of per object testing. cap frame time tightly so unit cannot overshot due to velocity * game time.
replace wall collision algorithm, now using repelling field instead of per object testing. cap frame time tightly so unit cannot overshot due to velocity * game time.
Source
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