Repeated intro
Hello Grunts, Pascal here!
What changed
0 fixes3 additions3 changes0 removals
- Compatibility
- UI and audio
- Gameplay
- Performance
addedI just pushed a new version of the DEMO after collecting feedback from Steam Next Fest and incorporating all the improvements that have been going into the Beta playtest sessions.
addedWhat changed:Added a Brightness setting , check the options menu to access it. Allows you change the overal brightness of the game (great for Steam Deck players playing in sunny environments).
addedWhat changed:Teleporters , once activated, will stay activated during a Chrono Loop (time-reset). This removes some "grinding" feeling on larger levels, it also adds more interesting tactical choices in regards to which teleporter room you want to reach first - and it makes the most of your time-loop powers!
changedWhat changed:The Supply room will now contain a Craft desk 90% of the time, making that supply room even more interesting to reach before you die.
changedWhat changed:Besides those changes there have been a host of tiny bug fixes, improvements, and even a tiny performance boost for (really, really) old PC's and laptops.
changedWhat changed:So dive back into another run or two, and check out the improvements! Don't forget to tell me your ideas, suggestions and feature requests.
Space Grunts: Chrono Shard changes
addedI just pushed a new version of the DEMO after collecting feedback from Steam Next Fest and incorporating all the improvements that have been going into the Beta playtest sessions.
addedAdded a Brightness setting , check the options menu to access it. Allows you change the overal brightness of the game (great for Steam Deck players playing in sunny environments).
addedTeleporters , once activated, will stay activated during a Chrono Loop (time-reset). This removes some "grinding" feeling on larger levels, it also adds more interesting tactical choices in regards to which teleporter room you want to reach first - and it makes the most of your time-loop powers!
changedThe Supply room will now contain a Craft desk 90% of the time, making that supply room even more interesting to reach before you die.
changedBesides those changes there have been a host of tiny bug fixes, improvements, and even a tiny performance boost for (really, really) old PC's and laptops.
I just pushed a new version of the DEMO after collecting feedback from Steam Next Fest and incorporating all the improvements that have been going into the Beta playtest sessions.
What changed:
Overall darkness has become a little brighter, also extended your view-circle so that in open rooms and area's you can see more of your surroundings.
Added a Brightness setting, check the options menu to access it. Allows you change the overal brightness of the game (great for Steam Deck players playing in sunny environments).
Teleporters, once activated, will stay activated during a Chrono Loop (time-reset). This removes some "grinding" feeling on larger levels, it also adds more interesting tactical choices in regards to which teleporter room you want to reach first - and it makes the most of your time-loop powers!
The Supply room will now contain a Craft desk 90% of the time, making that supply room even more interesting to reach before you die.
Besides those changes there have been a host of tiny bug fixes, improvements, and even a tiny performance boost for (really, really) old PC's and laptops.
So dive back into another run or two, and check out the improvements! Don't forget to tell me your ideas, suggestions and feature requests.