In this update3
Full notes
Full Space Grunts: Chrono Shard update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Grunts, Pascal here!
What changed
- Events
- Compatibility
- Gameplay
- UI and audio
Space Grunts: Chrono Shard changes
As we gear up for the upcoming Steam Next Fest, I wanted to share something special with those of you curious about what happens behind the scenes.
Over the course of development, I’ve documented the entire journey of creating Space Grunts: Chrono Shard. This video series serves as an archive of the challenges, breakthroughs, and work that went into bringing this game to life.
📺 Watch the Full Playlist Here
From Oops, I started ANOTHER game project... again.
to I let players beta test my game... I wasn't ready for this!
What to Expect
Since the series covers most of the development cycle, you can look back at how the game evolved into the version you’ll be playing during the festival. The videos cover:
The Evolution of Mechanics: See how the core gameplay and the "Chrono Shard" systems made it into the game.
Design & Aesthetics: A look at the iterative process of creating the art, UI, and world-building.
Solo Dev Insights: Honest commentary on my technical process and the hurdles of being a solo developer.
Play the Demo during Steam Next Fest
I hope these videos give you a deeper appreciation for every pixel and line of code when you jump into the game during the festival.
I’d love to hear which part of the development process you found most interesting!
Pascal / OrangePixel
Source
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