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Steam News12 February 20264mo ago

Dev Log: The Making of Space Grunts: Chrono Shard

Hello Grunts, Pascal here! As we gear up for the upcoming Steam Next Fest, I wanted to share something special with those of you curious about what happens behind the scenes.

In this update3

Full notes

Full Space Grunts: Chrono Shard update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Grunts, Pascal here!

What changed

0 fixes0 additions4 changes0 removals
  • Events
  • Compatibility
  • Gameplay
  • UI and audio
changed📺 Watch the Full Playlist HereFrom Oops, I started ANOTHER game project... again.
changed📺 Watch the Full Playlist Hereto I let players beta test my game... I wasn't ready for this!
changedWhat to ExpectThe Evolution of Mechanics: See how the core gameplay and the "Chrono Shard" systems made it into the game.
changedWhat to ExpectDesign & Aesthetics: A look at the iterative process of creating the art, UI, and world-building.

Space Grunts: Chrono Shard changes

changedFrom Oops, I started ANOTHER game project... again.
changedto I let players beta test my game... I wasn't ready for this!
changedThe Evolution of Mechanics: See how the core gameplay and the "Chrono Shard" systems made it into the game.
changedDesign & Aesthetics: A look at the iterative process of creating the art, UI, and world-building.

As we gear up for the upcoming Steam Next Fest, I wanted to share something special with those of you curious about what happens behind the scenes.

Over the course of development, I’ve documented the entire journey of creating Space Grunts: Chrono Shard. This video series serves as an archive of the challenges, breakthroughs, and work that went into bringing this game to life.

📺 Watch the Full Playlist Here

From Oops, I started ANOTHER game project... again.

to I let players beta test my game... I wasn't ready for this!

What to Expect

Since the series covers most of the development cycle, you can look back at how the game evolved into the version you’ll be playing during the festival. The videos cover:

  • The Evolution of Mechanics: See how the core gameplay and the "Chrono Shard" systems made it into the game.

  • Design & Aesthetics: A look at the iterative process of creating the art, UI, and world-building.

  • Solo Dev Insights: Honest commentary on my technical process and the hurdles of being a solo developer.

Play the Demo during Steam Next Fest

I hope these videos give you a deeper appreciation for every pixel and line of code when you jump into the game during the festival.

I’d love to hear which part of the development process you found most interesting!

  • Pascal / OrangePixel

Source

Steam News / 12 February 2026

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