HomeGamesUpdatesPricingMethodology
Steam News23 April 20188y ago

Version 0.5 And a More Fun Battlefield!

After observing for the last few weeks, it became clear the core gameplay of Space Fighters was missing something, and so I have added some fun and exciting features to spice up the gameplay experience!

Full notes

Full Space Fighters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
addedAfter observing for the last few weeks, it became clear the core gameplay of Space Fighters was missing something, and so I have added some fun and exciting features to spice up the gameplay experience!
addedIn order to encourage team work between players and to add more things for players to do while playing, I added four different classes of ships, each meant to fulfill a different role in our battlefield of asteroids and capture points.
changedThe RocketshipThe rocketship is less a rocket-engine power ship and more a ship fitted with a rocket launcher. This awesome rocket launching ship moves slower than other ships and has a slower reloading time for it's rocket launcher, but at the same time it offers unmatched firepower and deals a lot of damage to anyone unlucky enough to get hit with one of it's rockets.
addedThe Gatling ShipThe last special ship that was added isn't called the 'Gatling Ship' for no reason. It is fitted with two gatling cannons on either side of it's wings for maximum, quick fire power. If I were minding my own business capturing control points and I saw one of those heading towards me, I would start running pretty quickly!
changedThe Gatling ShipComing in at fourth place is the regular ol' scout ship we all got used to and loved. Battle tested and proven, the standard 'scout' ship has received an upgrade to it's control points capture system, allowing it to capture controls points more aggressively and more quickly.
addedFull ChangelistAdded four new classes, listed and described above.

Space Fighters changes

addedAfter observing for the last few weeks, it became clear the core gameplay of Space Fighters was missing something, and so I have added some fun and exciting features to spice up the gameplay experience!
addedIn order to encourage team work between players and to add more things for players to do while playing, I added four different classes of ships, each meant to fulfill a different role in our battlefield of asteroids and capture points.
changedThe rocketship is less a rocket-engine power ship and more a ship fitted with a rocket launcher. This awesome rocket launching ship moves slower than other ships and has a slower reloading time for it's rocket launcher, but at the same time it offers unmatched firepower and deals a lot of damage to anyone unlucky enough to get hit with one of it's rockets.
addedThe last special ship that was added isn't called the 'Gatling Ship' for no reason. It is fitted with two gatling cannons on either side of it's wings for maximum, quick fire power. If I were minding my own business capturing control points and I saw one of those heading towards me, I would start running pretty quickly!
changedComing in at fourth place is the regular ol' scout ship we all got used to and loved. Battle tested and proven, the standard 'scout' ship has received an upgrade to it's control points capture system, allowing it to capture controls points more aggressively and more quickly.

After observing for the last few weeks, it became clear the core gameplay of Space Fighters was missing something, and so I have added some fun and exciting features to spice up the gameplay experience!

In order to encourage team work between players and to add more things for players to do while playing, I added four different classes of ships, each meant to fulfill a different role in our battlefield of asteroids and capture points.

The Rocketship

The rocketship is less a rocket-engine power ship and more a ship fitted with a rocket launcher. This awesome rocket launching ship moves slower than other ships and has a slower reloading time for it's rocket launcher, but at the same time it offers unmatched firepower and deals a lot of damage to anyone unlucky enough to get hit with one of it's rockets.

The Medic

What kind of teamwork based game would Space Fighters be if it didn't offer some kind of medic/healer role for players to help each other with? Meet the medical healing ship, it fires a beam of sci-fi filled medical healing gasses which can repair any team member ship!

The Gatling Ship

The last special ship that was added isn't called the 'Gatling Ship' for no reason. It is fitted with two gatling cannons on either side of it's wings for maximum, quick fire power. If I were minding my own business capturing control points and I saw one of those heading towards me, I would start running pretty quickly!

Coming in at fourth place is the regular ol' scout ship we all got used to and loved. Battle tested and proven, the standard 'scout' ship has received an upgrade to it's control points capture system, allowing it to capture controls points more aggressively and more quickly.

Full Changelist

  • Added four new classes, listed and described above.

  • Scout class captures control points faster and easier.

  • Added multiple languages support - you can now choose to play the game in any of the languages provided by our dear community! (It's not too late to contribute your game translation! You can do so with the help of this thread).

  • Fixed optimization bug with muzzle flashes and bullet hits.

Source

Steam News / 23 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.