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Steam News28 May 20261mo ago

Space Engineers 2 Dev Diary: May 28, 2026

“Masters of Motion” - Mechanical Engineering Video Competition Due to the addition of hinge mechanics coming in VS2.

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Full Space Engineers 2 update

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What changed

0 fixes6 additions5 changes2 removals
  • Gameplay
  • Balance
  • Store
  • Maps
  • Events
added“Masters of Motion” - Mechanical Engineering Video CompetitionDue to the addition of hinge mechanics coming in VS2.3, we’re extending the “Masters of Motion” Mechanical Engineering Video Competition to give creators more time to experiment with the new possibilities in their builds.
added“Masters of Motion” - Mechanical Engineering Video CompetitionThe new hinges will allow for even more mechanical movement and engineering creativity, opening up new ways to design machines, moving structures, and contraptions. We’re excited to see how participants utilize these new mechanics in their creations.
added“Masters of Motion” - Mechanical Engineering Video CompetitionNew Deadline for Submissions: Monday, August 31, 2026 – 23:59 UTC
addedVS2.3 – ExplosionsAndrea Cabras, Art Team: “We are improving explosions with new textures, and you can expect all particle effects to continue improving during future milestones: as the engine gets updated, new features and tech gets implemented, therefore new possibilities unlock for us artists to push the quality further after each update.”
removedVS2.3 – ExplosionsExplosions have been implemented in our internal builds for working reactors. Disabled or non-functional reactors will only be destroyed and will not explode. Large reactors explosions are still being balanced (we want them to create significant damage 😈 ).
removedVS2.3 – ExplosionsAnd finally H2/O2 Explosions – disabled or empty tanks will only be destroyed without exploding.

“Masters of Motion” - Mechanical Engineering Video Competition

Due to the addition of hinge mechanics coming in VS2.3, we’re extending the “Masters of Motion” Mechanical Engineering Video Competition to give creators more time to experiment with the new possibilities in their builds.

The new hinges will allow for even more mechanical movement and engineering creativity, opening up new ways to design machines, moving structures, and contraptions. We’re excited to see how participants utilize these new mechanics in their creations.

New Deadline for Submissions: Monday, August 31, 2026 – 23:59 UTC

Full details: https://2.spaceengineersgame.com/announcing-the-masters-of-motion-mechanical-engineering-video-competition/

VS2.3 – Explosions

Andrea Cabras, Art Team: “We are improving explosions with new textures, and you can expect all particle effects to continue improving during future milestones: as the engine gets updated, new features and tech gets implemented, therefore new possibilities unlock for us artists to push the quality further after each update.”

Explosions have been implemented in our internal builds for working reactors. Disabled or non-functional reactors will only be destroyed and will not explode. Large reactors explosions are still being balanced (we want them to create significant damage 😈 ).

Here you can see an Inventory Ammo Explosion:

And finally H2/O2 Explosions – disabled or empty tanks will only be destroyed without exploding.

So start planning your builds carefully from now on – you probably want to store your hydrogen a bit away from your main base. 😉

Another footage of testing the explosions – Big Red is here for damage comparison. Nothing is final, everything is subject to change!

VS2.3 - Classic Survival

We are giving more attention to Classic Survival in VS2.3, adding it as a new, distinct scenario directly accessible from the new game menu and addressing more of the community feedback we gathered in the past weeks.

This new mode includes voxel-based resource yields from planetary terrain (soil/rock/sand), limitations on backpack building, rebalancing of tool speeds (welder/grinder) and ore yields to provide a more traditional sandbox experience.

VS2.3 – Wheels

Physics Team got me a few shots of how wheeled vehicles behave over obstacles and in different situations:

I especially like this one – where you can see the wheels reacting to planetary terrain:

We have also encountered a funny bug while tuning the wheels (found by nukeguard) – and I simply had to share it with you!

Space Engineers 2 Event Controller will have multiple toolbars!

Art Team

We are finishing the Decoy block designs:

Mirko Bartolini, Art Team: Medium-sized version of the acacia-like tree, part of a three-piece set designed to represent different ages, silhouettes, and growth stages.

Stompie in SE2 – early experiments

TLDR: Stompie’s second session in Space Engineers 2 – emotes, follow, grid access, inventory transfers.

Full Dev Diary: https://blog.marekrosa.org/2026/05/mareks-dev-diary-may-28-2026/

🛠️ Feedback & Support - https://support.keenswh.com/ 🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current 🛰️ Discord: https://discord.gg/keenswh 📫 Newsletter: https://www.keenswh.com/newsletter ➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

https://steamcommunity.com/games/1133870/announcements/detail/702143076369432617 https://steamcommunity.com/games/1133870/announcements/detail/670617245259399629 https://steamcommunity.com/games/1133870/announcements/detail/671742510072070515

Source

Steam News / 28 May 2026

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