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Steam News25 June 20267d ago

Space Engineers 2 Dev Diary: June 25, 2026

Join us Monday, July 6th, for the release of the next major update for Space Engineers 2: VS2.3 Drive, Automate & Detonate! 📅 Monday, July 6, 5 PM UTC 🛰️ Twitch: https://twitch.

Full notes

Full Space Engineers 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions11 changes0 removals
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Store
  • Performance
addedWhat exactly will you find in this major update?It’s time to give you a clear overview of what you can expect in upcoming VS2.3 . This update is another big step forward for Space Engineers 2 – not just in terms of content, but in terms of systems coming online. We’re introducing new gameplay foundations, and deepening several core groundwork mechanics from our previous updates.
addedWhat exactly will you find in this major update?Major Update VS2.3: “Drive, Automate & Detonate” will bring the final Mechanical Blocks (Wheels & Hinges), explosions and destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! This update also expands exploration with new planetary stations and Endless Encounters, while introducing critical Combat enhancements and foundational Reworks to Survival progression and Ore Distribution.
addedWhat exactly will you find in this major update?New in Almagest System / Almagest System Exploration
addedWhat exactly will you find in this major update?Sector Stages Foundation of world evolving, as you colonize Added new cutscenes new encounters and contracts
addedWhat exactly will you find in this major update?Brand new Tutorial / Almagest Introduction
addedWhat exactly will you find in this major update?Reworked ore distribution in Almagest sectors Verdure now has gold, lead and magnesium (rare) Ore nodes has 3 categories: surface, medium and deep (100 m) rarer ores/larger nodes found further down you go Volcanic areas contain rare resource spots

Join us Monday, July 6th, for the release of the next major update for Space Engineers 2: VS2.3 Drive, Automate & Detonate!

📅 Monday, July 6, 5 PM UTC 🛰️ Twitch: https://twitch.tv/keencommunitynetwork 🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

What exactly will you find in this major update?

It’s time to give you a clear overview of what you can expect in upcoming VS2.3. This update is another big step forward for Space Engineers 2 – not just in terms of content, but in terms of systems coming online. We’re introducing new gameplay foundations, and deepening several core groundwork mechanics from our previous updates.

Major Update VS2.3: “Drive, Automate & Detonate” will bring the final Mechanical Blocks (Wheels & Hinges), explosions and destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! This update also expands exploration with new planetary stations and Endless Encounters, while introducing critical Combat enhancements and foundational Reworks to Survival progression and Ore Distribution.

New in Almagest System / Almagest System Exploration

  • Sector Stages

    • Foundation of world evolving, as you colonize

    • Added new cutscenes

    • new encounters and contracts

  • Foundations of Endless encounters & contracts

  • Brand new Tutorial / Almagest Introduction

  • Reworked ore distribution in Almagest sectors

    • Verdure now has gold, lead and magnesium (rare)

    • Ore nodes has 3 categories: surface, medium and deep (100 m)

    • rarer ores/larger nodes found further down you go

    • Volcanic areas contain rare resource spots

  • Added planetary stations

    • Verdure - Vallis Reach

    • Kemik - Dustspire Junction

    • Palatine Orbit - Palatine Station

    • Caligo Orbit - Caligo Station

  • Added additional foliage (Planet Verdure)

Features - System Foundations

  • Wind Physics

  • Added Flight HUD

  • Explosions

    • O2H2 tanks

    • Functional Reactors

    • Ammo in inventories

    • Warheads

  • New Game menu redesign

    • Classic Survival Start Added

  • Character Skin system basics through Medical Bay

  • Decals

    • Bullet hit

    • Drill impacting voxels

    • Explosions

    • Wheels

Features - Expansions

  • Action Toolbar Groups support

    • Subgrid support not yet, but planned

  • Action Toolbar improvements (mouse tooltips, drag+drop)

  • Added limits for Rotors/Pistons

  • Manual Turret Control

  • Added function to buttons / button panels

  • Render, GPU optimizations

  • Voxel Performance Improvements

  • Unified access between Terminal and Cargo

  • UI Tutorials

  • Improved Landing Particle Effect

  • Particle Effects randomization

  • Flora Render improvements

  • Better Grid guns crosshair alignment

  • Added/Improved character animations and poses

  • Added tons of new sounds

  • Rework progression to fit current state of Almagest

  • Fast travel sequence added

  • F1 screen updated

Character Weapons & Tools

  • Iron sight for character weapons (RMB)

New Blocks

  • Wheels (6 sizes: 100, 150, 250, 500, 750, 1250)

  • Hinge

  • Event Controller

  • Timer

  • Sensor

  • Control Panel

  • Wind Turbine

  • Rocket Turret Large

  • Rocket Turret Small

  • Large Rocket Launcher

  • Small Rocket Launcher

  • Large Warhead

  • Small Warhead

  • Sound Block

  • LCD (Large)

  • LCD (Medium)

  • LCD (Small)

  • Wide LCD (Large)

  • Wide LCD (Medium)

  • Wide LCD (Small)

  • Narrow LCD (Large)

  • Narrow LCD (Small)

  • Corner LCD (Large)

  • Corner LCD (Small)

  • Interior Wall Cutout 2.5 m

    • Wall Insert Panel 1.5 m

    • Wall Insert Pipes 1.5 m

    • Wall Insert Vent 1.5 m

    • Wall Insert Window 1.5 m

    • Wall Insert Conveyor 1.5 m

  • Catwalk Stairs Wide Half

  • Catwalk Stairs Narrow Half

Game Localizations

  • Russian

  • Ukrainian

  • In worksSimplified Chinese, Korean

VS2.3 is one of those updates where many separate pieces start connecting: wheels and hinges for movement, timers, sensors, and the Event Controller for logic, warheads and explosions for consequences, and Almagest progression that makes the world react more to what players do. It is not the final shape of Space Engineers 2, but it is another important layer of the foundation we are building in public, together with you.

As always, this is Alpha, so some things will be rough, and some systems will keep changing after release. But this is exactly why your feedback matters now. Try the new blocks, break our assumptions, build things we did not expect, and tell us what works and what does not. That is how Space Engineers has always grown.

Full Dev Diary: https://blog.marekrosa.org/2026/06/mareks-dev-diary-june-25-2026/

🛠️ Feedback & Support - https://support.keenswh.com/ 🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current 🛰️ Discord: https://discord.gg/keenswh 📫 Newsletter: https://www.keenswh.com/newsletter ➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

https://steamcommunity.com/games/1133870/announcements/detail/671746315771709543 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432623 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432621

Source

Steam News / 25 June 2026

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