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Steam News16 April 20262mo ago

Space Engineers 2 Dev Diary: April 16, 2026

I’ve been seeing a lot of questions lately asking: “Should I buy Space Engineers 2 right now?” My honest answer is yes. Of course, you could say that’s exactly what a company CEO would say – and you would be right.

Full notes

Full Space Engineers 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedLast week I showed you the new LCD screens, and I wanted to share one more detail that I find really satisfying. The 150 cm version fits perfectly into our planned Wall Insert holes!
changedWe’ve also been continuing work on weapon blocks, and today I want to show a bit more of that process. Here you can see the Large Rocket Turret evolving from concept art to final model. I always like these comparisons because they show how an early idea gradually becomes something real in the game – shaped by gameplay needs, visual language, technical constraints, and a lot of iteration along the way.
changedAnd here are the construction stages:
changedConstruction Stages:

I’ve been seeing a lot of questions lately asking: “Should I buy Space Engineers 2 right now?” My honest answer is yes. Of course, you could say that’s exactly what a company CEO would say – and you would be right. So instead of only taking my word for it, I’d recommend checking out this video from AndrewmanGaming, who gives a community perspective summary:

One of the things that keeps amazing me is how fast Space Engineers 2 is progressing, and how quickly ideas that once felt far away are becoming real and playable. A great example is this Clang Walker, put together by one of our programmers. Yes – this is already possible in VS 2.2 right now.

This kind of thing makes me really happy, because it shows how much the game is opening up already. All of our teams are doing a great job, and it’s exciting to see everything moving forward so well.

Last week I showed you the new LCD screens, and I wanted to share one more detail that I find really satisfying. The 150 cm version fits perfectly into our planned Wall Insert holes!

We’ve also been continuing work on weapon blocks, and today I want to show a bit more of that process. Here you can see the Large Rocket Turret evolving from concept art to final model. I always like these comparisons because they show how an early idea gradually becomes something real in the game – shaped by gameplay needs, visual language, technical constraints, and a lot of iteration along the way.

And here are the construction stages:

I also want to show you this adorable little guy – your future Small Rocket Turret. It has a very different presence compared to the large version, but it follows the same overall philosophy. We want these blocks to feel functional, readable, and believable as parts of a larger ship or base, while still having enough character to stand out on their own.

Construction Stages:

And now that you’ve seen how rocket turrets look when they are being built, it only feels fair to show the other side of the equation too – here is a video of them getting destroyed:

Full Dev Diary: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-16-2026/

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https://steamcommunity.com/games/1133870/announcements/detail/529876585129443382 https://steamcommunity.com/games/1133870/announcements/detail/525372351496323887 https://steamcommunity.com/games/1133870/announcements/detail/525372351496323831

Source

Steam News / 16 April 2026

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