In this update7
Full notes
Full Space Engineers 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- Maps
- Compatibility
Space Engineers 2 changes
Hotfix 2.2.0.1991 has been released!
➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
🛰️ Discord: https://discord.gg/keenswh
Features
Added support for assigning arrow keys in Controls
Stability
Fixed a crash at AutoTargetingComponent.GetTargetPosition
Fixed a crash at ControlPanelViewModel.OnDispose
Fixed a crash at EntityTransformFunctions.GetWorldTransform
Fixed a crash at MechanicalBlocks.PistonComponent.__InternalCurrentPositionProperty
Fixed a crash at MissionObjectiveNotificationSessionComponent.RefreshObjectivesAsync
Fixed a crash at NetworkStoryContext.FindNarrator
Fixed a crash at UI.Consumables.ConsumableViewModel
Performance
Fixed various memory leaks (work on additional fixes is still ongoing)
Functional
Fixed an issue where a phantom Uranium ore marker appeared in the world
Tools: VRAGE3 Mod Editor & HUB
Fixed a crash at EditorGizmoManager.Update
Release Notes Added
Conflict Detection in Controls has not been released yet and is a planned feature
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
Conflict Detection in Controls has not been released yet and is a planned feature
Iron Sight aiming for Character Weapons is planned
Economy: Selling grids is not supported yet, but planned
- 3rd person viewShip guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
Rotor does not maintain its speed after reloading
Tower made of Pistons behaves erratically when external forces are applied to it
Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
Thank you for helping us make the game better!
Image Credits: Screenshot by Commander Exorcist
🛠️ Feedback & Support - https://support.keenswh.com/ 🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current 🛰️ Discord: https://discord.gg/keenswh 📫 Newsletter: https://www.keenswh.com/newsletter ➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/526497504443760823 https://steamcommunity.com/games/1133870/announcements/detail/526497504443761013 https://steamcommunity.com/games/1133870/announcements/detail/526497504443760820
Source
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