In this update5
Full notes
Full Space Engineers 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- UI and audio
- Compatibility
Space Engineers 2 changes
Hotfix 2.2.0.1977 has been released!
➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
🛰️ Discord: https://discord.gg/keenswh
Stability
Fixed a crash at MissionObjectiveNotificationSessionComponent.CloseMissionObjectives
Fixed a crash at ToolbarScreenViewModel.SelectTile
Fixed a crash at AudioEventInstance.Initialize
Fixed a crash at AudioManager.CreateAudioEventInstance
Fixed a crash at BlockVisualsBlockDetailModelServer.Dispose
Fixed a crash at PlanetRenderDataBuilder.GetTriangleData
Fixed a crash at UIEngineComponent.Initialize
Fixed a crash at CameraSystems.Modes.ThirdPersonCameraComponent
Fixed a crash at SpaceProbeSessionComponent.QueryInternalAsync
Fixed a crash at Toolbars.Targets.ToolbarActionBlock.TryAttachToBlock
Fixed a crash at ProjectileWeaponBaseComponent.__InternalShotFiredSignal
Fixed a crash at SteamUGCServiceComponent.DownloadPreviewAsync
Fixed a crash at ManagedTextureManagerComponent (ModEditor)
Fixed a crash at Core.Device.SwapChain
Fixed a crash at MainMenuComponent.OpenLoadScreen
Fixed an issue where some .dlls were blocked by Windows Defender
Fixed a freeze in StartingGame caused by voxel deserialization during asynchronous procedural contract spawning
Functional
Fixed an issue where it was not possible to connect or disconnect a connector in the terminal
UI
Fixed an issue where time left was not displayed when one of the queued items could not be produced
Fixed an issue where time left in the Production screen showed an incorrect value
Audio
Updated Gatling gun sound based on community feedback
Tools (VRAGE3 Mod Editor & Mod HUB)
Fixed an issue where the splash screen was displayed when closing Mod HUB
Fixed an issue where mesh parts were not hidden for fractured and deformed models in ModEditor
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
Iron Sight aiming for Character Weapons is planned
Economy: Selling grids is not supported yet, but planned
- 3rd person viewShip guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
Rotor does not maintain its speed after reloading
Tower made of Pistons behaves erratically when external forces are applied to it
Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
Thank you for helping us make the game better!
Image Credits: Manta Freighter (CL-1) by Diggrok
🛠️ Feedback & Support - https://support.keenswh.com/ 🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current 🛰️ Discord: https://discord.gg/keenswh 📫 Newsletter: https://www.keenswh.com/newsletter ➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/525370449274602390 https://steamcommunity.com/games/1133870/announcements/detail/525370449274602388 https://steamcommunity.com/games/1133870/announcements/detail/542255780765631556
Source
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