What changed
0 fixes4 additions1 change0 removals
- UI and audio
- Fixes
- Gameplay
addedAdded 'Week 2' missions - Added new racing tracks - Added an ultra-hard unpaid-overtime mission - Added new air-freshener unlockables - Added docker license unlockable - Added mining torpedo unlockable - Added racing cockpit unlockable - Added 'Remove Thrust Assist' unlock - Added 'Time Attack Helper' unlockable - Added new music tracks - Added optional in-cockpit frame-rate readout - Added red/green docking port light to help judge distance and alignment - Added mothership camera to track inbound crates - Added optional comfort vignette - Added many more proc-gen prefabs
changedAdjustments and Fixes: - Various visual improvements - Unlock detector now gives a 'less-than-X' readout - Spacebrake can now bring ship to complete stop - Unlock feedback now plays in cockpit when conditional unlockables unlock - Forward and velocity indicators also show on radar - Fixed asymmetrical thrust bug caused by previous 'Thrust Assist' implementation - Made warships much bigger - Gave third-person pilot legally-safe goggles - Made docking TV bigger - Added option to enable second docking TV that will take over radar screen - Fixed many other bugs - Adjusted many other things
addedPC Only: - Added graphics scaling options for resolution, AA, bloom - Added new HOTAS control binds related to limpets/torpedos/launcher etc. - Added bindable HOTAS 'cursor' which can navigate and press the in-game buttons
addedPSVR Only: - Native 120hz support - Added ability for secondary button to rapid fire limpets
addedQuest Only: - Added graphics scaling options for resolution, AA, and refresh rate
Space Docker VR changes
addedAdded 'Week 2' missions - Added new racing tracks - Added an ultra-hard unpaid-overtime mission - Added new air-freshener unlockables - Added docker license unlockable - Added mining torpedo unlockable - Added racing cockpit unlockable - Added 'Remove Thrust Assist' unlock - Added 'Time Attack Helper' unlockable - Added new music tracks - Added optional in-cockpit frame-rate readout - Added red/green docking port light to help judge distance and alignment - Added mothership camera to track inbound crates - Added optional comfort vignette - Added many more proc-gen prefabs
changedAdjustments and Fixes: - Various visual improvements - Unlock detector now gives a 'less-than-X' readout - Spacebrake can now bring ship to complete stop - Unlock feedback now plays in cockpit when conditional unlockables unlock - Forward and velocity indicators also show on radar - Fixed asymmetrical thrust bug caused by previous 'Thrust Assist' implementation - Made warships much bigger - Gave third-person pilot legally-safe goggles - Made docking TV bigger - Added option to enable second docking TV that will take over radar screen - Fixed many other bugs - Adjusted many other things
addedPC Only: - Added graphics scaling options for resolution, AA, bloom - Added new HOTAS control binds related to limpets/torpedos/launcher etc. - Added bindable HOTAS 'cursor' which can navigate and press the in-game buttons
addedPSVR Only: - Native 120hz support - Added ability for secondary button to rapid fire limpets
addedQuest Only: - Added graphics scaling options for resolution, AA, and refresh rate
Adjustments and Fixes: - Various visual improvements - Unlock detector now gives a 'less-than-X' readout - Spacebrake can now bring ship to complete stop - Unlock feedback now plays in cockpit when conditional unlockables unlock - Forward and velocity indicators also show on radar - Fixed asymmetrical thrust bug caused by previous 'Thrust Assist' implementation - Made warships much bigger - Gave third-person pilot legally-safe goggles - Made docking TV bigger - Added option to enable second docking TV that will take over radar screen - Fixed many other bugs - Adjusted many other things
PC Only: - Added graphics scaling options for resolution, AA, bloom - Added new HOTAS control binds related to limpets/torpedos/launcher etc. - Added bindable HOTAS 'cursor' which can navigate and press the in-game buttons
PSVR Only: - Native 120hz support - Added ability for secondary button to rapid fire limpets
Quest Only: - Added graphics scaling options for resolution, AA, and refresh rate