Full notes
Full Space Docker VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
- Gameplay
- UI and audio
- Maps
- Fixes
addedAdded: "Random Job" Settings - You can now force off/on certain elements, such as nukes, or hard black-holes (doesn't apply to weekly).
addedAdded: Race Restart Launch Speed - Restarting in a race map now more similar to a flying lap - Added: Race Restart on Target Lock/Unlock Button - Added: 2 HOTAS/HOSAS/Hardware binds for increment/decrement race restart launch speed
addedAdded: "Seat Height Adjustment" in controls menu
addedAdded: Dedicated close buttons for menus
changedAdjusted: Moved leaderboard/race stuff to replace limpet screen in race maps - Adjusted: Switched "Time Trial" and "Explosive Loads" level order - Adjusted: Switched hard black-holes to use "halo" visual, like in the "Gargantua" level - Adjusted: Slight improvement to nuke carrier texture - Adjusted: Improved race restart sequence - Adjusted: Polished clipboard for Docking Basics tutorial level
fixedFixed: Fog reduction for procedural levels - Fixed: Gate hint alignment in Flight 101 - Fixed: Menu clipboard saying "Start Flight 101" instead of "Controls 101" - Fixed: Bug where sky visuals wouldn't fully apply to loaded levels - Fixed: Bug where leaderboard would show a non-local user as a local one - Fixed: Bug where Docking Basics could not be completed if user pushed crate into cargo bay - Fixed: Bug where thumbstick-input-circle would always be clamped even on higher sensitivities
Space Docker VR changes
addedAdded: "Random Job" Settings - You can now force off/on certain elements, such as nukes, or hard black-holes (doesn't apply to weekly).
addedAdded: Race Restart Launch Speed - Restarting in a race map now more similar to a flying lap - Added: Race Restart on Target Lock/Unlock Button - Added: 2 HOTAS/HOSAS/Hardware binds for increment/decrement race restart launch speed
addedAdded: "Seat Height Adjustment" in controls menu
addedAdded: Dedicated close buttons for menus
changedAdjusted: Moved leaderboard/race stuff to replace limpet screen in race maps - Adjusted: Switched "Time Trial" and "Explosive Loads" level order - Adjusted: Switched hard black-holes to use "halo" visual, like in the "Gargantua" level - Adjusted: Slight improvement to nuke carrier texture - Adjusted: Improved race restart sequence - Adjusted: Polished clipboard for Docking Basics tutorial level
1.20.3 Patch Notes:
Added: "Random Job" Settings - You can now force off/on certain elements, such as nukes, or hard black-holes (doesn't apply to weekly).
- AddedRace Restart Launch Speed - Restarting in a race map now more similar to a flying lap - Added: Race Restart on Target Lock/Unlock Button - Added: 2 HOTAS/HOSAS/Hardware binds for increment/decrement race restart launch speed
Added: "Seat Height Adjustment" in controls menu
Added: Dedicated close buttons for menus
- AdjustedMoved leaderboard/race stuff to replace limpet screen in race maps - Adjusted: Switched "Time Trial" and "Explosive Loads" level order - Adjusted: Switched hard black-holes to use "halo" visual, like in the "Gargantua" level - Adjusted: Slight improvement to nuke carrier texture - Adjusted: Improved race restart sequence - Adjusted: Polished clipboard for Docking Basics tutorial level
- FixedFog reduction for procedural levels - Fixed: Gate hint alignment in Flight 101 - Fixed: Menu clipboard saying "Start Flight 101" instead of "Controls 101" - Fixed: Bug where sky visuals wouldn't fully apply to loaded levels - Fixed: Bug where leaderboard would show a non-local user as a local one - Fixed: Bug where Docking Basics could not be completed if user pushed crate into cargo bay - Fixed: Bug where thumbstick-input-circle would always be clamped even on higher sensitivities
Source
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