Full notes
Full Space Docker VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Space Docker VR changes
- AddedPhysical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks**
Added: Adjustable joystick positions
- AddedHeight adjustment for handbrake - Added: "Reset to Defaults" buttons to each menu
- AdjustedTweaked wording of difficulty buttons to be more clearer
Fixed: Issue where, in some cases, some limpets would slow to a stop (thanks to 0xFACADE in our discord for helping us track this one down)
"Physical-based" refers to the fact we change the physical deflection range of the joystick, meaning -1 to 1 is still possible at lower sensitivities. ** "Multiplier-based" means we are simply multiplying out the result that the thumbsticks give us - high values can be useful for those using vive wands. Note that a setting of less than 1, will mean max accelerations won't be attainable - as an alternative, consider using a stronger curve instead.
Source
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