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Steam News25 July 20223y ago

New Joystick Options

Added: Physical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks** Added: Adjustable joystick positions Added: Height adjustment for handbrake - Added: "Reset to

Full notes

Full Space Docker VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Fixes
addedAdded: Physical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks**
addedAdded: Adjustable joystick positions
addedAdded: Height adjustment for handbrake - Added: "Reset to Defaults" buttons to each menu
changedAdjusted: Tweaked wording of difficulty buttons to be more clearer
fixedFixed: Issue where, in some cases, some limpets would slow to a stop (thanks to 0xFACADE in our discord for helping us track this one down)

Space Docker VR changes

addedAdded: Physical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks**
addedAdded: Adjustable joystick positions
addedAdded: Height adjustment for handbrake - Added: "Reset to Defaults" buttons to each menu
changedAdjusted: Tweaked wording of difficulty buttons to be more clearer
fixedFixed: Issue where, in some cases, some limpets would slow to a stop (thanks to 0xFACADE in our discord for helping us track this one down)
  • AddedPhysical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks**
  • Added: Adjustable joystick positions

  • AddedHeight adjustment for handbrake - Added: "Reset to Defaults" buttons to each menu
  • AdjustedTweaked wording of difficulty buttons to be more clearer
  • Fixed: Issue where, in some cases, some limpets would slow to a stop (thanks to 0xFACADE in our discord for helping us track this one down)

  • "Physical-based" refers to the fact we change the physical deflection range of the joystick, meaning -1 to 1 is still possible at lower sensitivities. ** "Multiplier-based" means we are simply multiplying out the result that the thumbsticks give us - high values can be useful for those using vive wands. Note that a setting of less than 1, will mean max accelerations won't be attainable - as an alternative, consider using a stronger curve instead.

Source

Steam News / 25 July 2022

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