In this update9
Full notes
Full Space Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
Space Chaos changes
π Space Chaos β Cargo Balancing, Stasis & Station Updates
Chaos Crew, this update focuses on cargo balance, delivery clarity, and a brand new way to move things around.
Letβs get into it π
π¦ Cargo Balancing & New Chaos
Common cargos now have no effects
Classic Llama is now more frequent π¦
Increased probability of drawing impactful cargos
New cargos added:
π΄ββ οΈ Pirate Balloon
π₯ RockFire Bottle
Balloons keep flying when thrown away
π¦ Duck grows over time when carried
πͺ© Discoball forces nearby friends to twerk
π Insect specimen
Reduced damage
Roots holder for 1 second
π‘ Bubblefish
Reduced damage
Pushes players on hit
Every cargo now receives a random category on arrival
π§ New Status β Immune to Stasis
We introduced a new default status: Immune to Stasis
All creatures now have this status by default
Non-living cargos can also spawn with it
Items with this status cannot be stored in stasis systems
π YOUR NEW FRIEND: THE TROLLEY
Stores items using stasis
Items can now be dropped directly into stasis
π Delivery Portals
Portals now display their requested categories
A random category is requested right before opening
Only matching cargos are scored
Most portals now feature auto-opening doors
π§° Tools, Systems & Environment
Water bucket now has a snap spot
Elevators can now kill players on impact
Added stasis areas in decontamination modules and elevators
Sector selector visuals improved
π» Death & Audio
Dead players can now be heard
Dead voices now have an echo effect
Dropped items no longer float after death
π§ Levels & Progression
Two new levels added
Cargo categories and statuses displayed in HUD
Fire and Virus disabled in early levels
Mission details improved with expected categories
New per-level unlocking system
Game ends upon delivering the target cargo
Cargo goal highlights green
Lobby HUD cleaned up
𧬠Fixes & Improvements
Giant Eye tick issue fixed
Poop now requires manual cleaning
Instant rez via cloning machine
Portal events temporarily disabled
Wrench hit fix after repairs (clients)
Space Market improved
Overall level improvements
This update strengthens cargo identity, clarifies delivery rules, and introduces stasis as a core logistics mechanic.
See you in the station π°οΈ β Julien & ClΓ©ment
Source
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