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Steam News30 November 20187y ago

Main Update 11 is Live!

It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary: New Equipment to discover and up

Full notes

Full Space Bob vs. The Replicons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes20 additions8 changes4 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Server
addedIt's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary:
addedNew Equipment to discover and upgrade.
addedNew Highly Hostile Biome
addedNew Hazardous Liquid - Acidic Goop
addedNew Planetary Hazard Types
addedNew Stalagmite Type

Space Bob vs. The Replicons changes

addedIt's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary:
addedNew Equipment to discover and upgrade.
addedNew Highly Hostile Biome
addedNew Hazardous Liquid - Acidic Goop
addedNew Planetary Hazard Types

It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary:

  • New Equipment to discover and upgrade.

  • New Highly Hostile Biome

  • New Hazardous Liquid - Acidic Goop

  • New Planetary Hazard Types

  • New Stalagmite Type

  • New Highly Toxic rain variant

  • New Flora

  • 5 New Planets

  • New Secret Areas

  • New Mysteries to solve

  • New Dave Dialog

  • 12 New Challenges/Achievements (Achievements have been renamed to Challenges)

  • Fog of War state is now saved and recreated upon reloading.

  • Methane liquid damage increased by 50%

  • Stalagmite drip damage tweaked to create more variance between biome types.

  • Fixed grass generation when loading from a save which could cause grass to incorrectly generate over some objects.

  • Increased the bonus score value for the radioactive Archic salvage items.

  • Permanent upgrade statistics are no longer reset after defeating the mothership and completing the game. They are now truly permanent and never reset.

  • Increased the maximum values that various combinations of permanent and temporary upgrade bonus' can reach.

  • Tripled the bonus score when finding a bonus upgrade machine with a stat that is already maxed out.

  • Archic balls no longer need to be filled with the Archic refueller before being placed into the mega Archic refueller however their resulting value is based on the quantity of resources they contained before conversion.

  • Grapple connections attached to the lander no longer automatically detach when entering/leaving the refinery ship unless the lander has a downward trajectory allowing the player to attach objects to a docked lander and fly out of the refinery ship without the grapples automatically detaching.

  • Areas and caves that disable Bob's jetpack also now disable his lander thrusters.

  • A new HUD icon has been added to indicate when Bob's jetpack or lander thrusters have been artificially disabled.

  • The lander hatch now detects if something is blocking it's ability to close and will stop with a warning sound.

  • Added a larger smoke effect to toxic stalagmite drips as they hit the ground.

  • Additional spawn points added for Archic balls

  • Additional planets are now considered essential and will exist in every game. This ensures that all three of the Archic refuellers are guaranteed to spawn in every game and that the new familiars can always be found and fully upgraded in every game.

  • Many of Dave's dialog messages are now preceeded by various sound effects to draw attention to important messages or warnings.

  • Fixed a bug that prevented the 'Required Materials' panel and 'Upgrade Now' button from updating after installing an upgrade until the player clicked on a different upgrade button.

  • The 'Release Grapples' hotkey is now disabled during scan mode to prevent unwanted disconnections while setting waypoints.

  • The lander directional HUD icon is now correctly deactivated if the lander has been destroyed.

  • Fixed an exploit with the Archic mega refueller

  • Fixed an issue where filled Archic balls placed into the Archic mega refueller could get stuck inside the machine or get pushed out of the side.

  • Fixed an issue where mega Archic balls (the ones created by the mega refueller) could disappear after saving and loading a game.

  • Fixed the visual depth of the mega refueller to prevent Bob appearing infront of it if he decides to climb inside.

  • Fixed an issue where objects that had previously travelled through a hyper jump inside the refinery ship and were then removed from the refinery ship would still jump with the ship rather than remain at the current planet as expected.

  • Fixed a bug that could cause the new waypoint hotkey UI to appear on the game complete score screen.

  • Fixed an issue where the first planet could be duplicated on a players first game after completing the tutorial.

  • Fixed an issue where the first planet in every game after using the jump gate would always be the same. This only happened for players who first completed the tutorial during early-access.

  • Score update audio pings can now only play if the score UI is visible.

  • The new waypoint system now correctly activates at the end of the tutorial. It is deliberately deactivated during the tutorial.

Have fun with the new content and don't forget you can leave a reply to THIS POST, with a link to your channel, if you plan to stream so others can come and watch.

Source

Steam News / 30 November 2018

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