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Steam News26 October 20187y ago

Build 1.02 Now Live - New Features

There's some good news and bad news. The bad news is we found a bug that needed a hotfix.

In this update1

Full notes

Full Space Bob vs. The Replicons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
fixedThere's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing an update, we thought why not let you get an early look at them. If you have any suggestions on how to improve these features or run into any issues, leave a comment below. As always, have fun and take care of Bob.
changedOct 26thHUD indicators have been implemented pointing towards the Refinery Ship, Bob's Lander, and Bob himself whenever they are off screen.
changedOct 26thThree user defined HUD waypoint indicators have been implemented that can be manually placed while in scan mode to mark potential destinations.
changedOct 26thA recently salvaged materials UI has been added. This appears automatically whenever an item is salvaged. Each new item salvaged has it's materials added to the list and refreshes a 3 minute timer. It will fade off screen after 25 seconds but can be reactivated by toggling in and out of the menus. After the 3 minute timer expires, the list is reset to zero and will not appear again until a new item is salvaged. If it's possible for Bob to craft a new upgrade this UI will now also display the message 'New Upgrade Available'
addedOct 26thThe labelling for various hotkeys on the Controls panel has been tweaked to include the new waypoint setting hotkeys.
removedOct 26thThe swap weapon hotkeys are no longer active while in Scan mode.

Space Bob vs. The Replicons changes

fixedThere's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing an update, we thought why not let you get an early look at them. If you have any suggestions on how to improve these features or run into any issues, leave a comment below. As always, have fun and take care of Bob.
changedHUD indicators have been implemented pointing towards the Refinery Ship, Bob's Lander, and Bob himself whenever they are off screen.
changedThree user defined HUD waypoint indicators have been implemented that can be manually placed while in scan mode to mark potential destinations.
changedA recently salvaged materials UI has been added. This appears automatically whenever an item is salvaged. Each new item salvaged has it's materials added to the list and refreshes a 3 minute timer. It will fade off screen after 25 seconds but can be reactivated by toggling in and out of the menus. After the 3 minute timer expires, the list is reset to zero and will not appear again until a new item is salvaged. If it's possible for Bob to craft a new upgrade this UI will now also display the message 'New Upgrade Available'
addedThe labelling for various hotkeys on the Controls panel has been tweaked to include the new waypoint setting hotkeys.

There's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing an update, we thought why not let you get an early look at them. If you have any suggestions on how to improve these features or run into any issues, leave a comment below. As always, have fun and take care of Bob.

Build 1.02 Changelog

Oct 26th

  • HUD indicators have been implemented pointing towards the Refinery Ship, Bob's Lander, and Bob himself whenever they are off screen.

  • Three user defined HUD waypoint indicators have been implemented that can be manually placed while in scan mode to mark potential destinations.

  • A recently salvaged materials UI has been added.

    • This appears automatically whenever an item is salvaged.

    • Each new item salvaged has it's materials added to the list and refreshes a 3 minute timer.

    • It will fade off screen after 25 seconds but can be reactivated by toggling in and out of the menus.

    • After the 3 minute timer expires, the list is reset to zero and will not appear again until a new item is salvaged.

    • If it's possible for Bob to craft a new upgrade this UI will now also display the message 'New Upgrade Available'

  • The labelling for various hotkeys on the Controls panel has been tweaked to include the new waypoint setting hotkeys.

  • The swap weapon hotkeys are no longer active while in Scan mode.

  • Fixed a bug that caused the anomaly icons on the system map to be too large when loading from a saved game. (Retro-active fix)

  • Fixed a bug that could cause the anomaly icons to be invisible on the system map under certain circumstances when loading from a saved game. (Retro-active fix)

Build 1.021 Changelog

Something was left activated that should have been deactivated so it was deactivated. It was nothing exciting, it simply caused the new target indicators to be visible at the main menu and during the tutorial. This would have confused new players so it needed a quick fix.

Build 1.022 Changelog

(Oct 30th)

Fixed a bug that caused keys to sometimes no longer register in locks. This resolves an issue where power cubes would sometimes not automatically fit into the mega power cube.

Fixed an issue where keys stored in the refinery ship could sometimes take up to 30 seconds to work in locks after arriving at a new planet.

The hotkey to remotely control the lander now has a 1 second delay between activations. This prevents unwanted, and sometimes glitchy, behavior that can occur when spamming this key especially when ejecting from the lander. A new sound effect is now played when this hotkey is successfully registered by the game.

Bob's ejection height from his lander increased slightly.

Fixed a bug in the 'Recently Salvaged' UI panel that would show the 'New Upgrade Available' text continuously if the player had crafted any tier 3 upgrades.

Source

Steam News / 26 October 2018

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