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Steam News11 September 20187y ago

Main Update 9 - Now Live

Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner.

Full notes

Full Space Bob vs. The Replicons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions9 changes1 removal
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Performance
addedSpace Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass.
addedDon't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly. There was also a significant update to the score multiplier system in this update. The starting multiplier has been increased to encourage playing at higher difficulties by offering much higher scores for doing so. If you are looking to climb the leader-boards you'd be wise to increase the difficulty especially if you are an experienced player.
addedBuild 0.99 ChangelogHazardous weather added - Acid rain and heavy hail.
addedBuild 0.99 ChangelogProcedural grass added to appropriate planets - (Every blade of grass is an individual polygon)
addedBuild 0.99 ChangelogCamera shake added to explosions and various other game events.
addedBuild 0.99 ChangelogThe game now has a new logo.

Space Bob vs. The Replicons changes

addedSpace Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass.
addedDon't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly. There was also a significant update to the score multiplier system in this update. The starting multiplier has been increased to encourage playing at higher difficulties by offering much higher scores for doing so. If you are looking to climb the leader-boards you'd be wise to increase the difficulty especially if you are an experienced player.
addedHazardous weather added - Acid rain and heavy hail.
addedProcedural grass added to appropriate planets - (Every blade of grass is an individual polygon)
addedCamera shake added to explosions and various other game events.

Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass.

Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly. There was also a significant update to the score multiplier system in this update. The starting multiplier has been increased to encourage playing at higher difficulties by offering much higher scores for doing so. If you are looking to climb the leader-boards you'd be wise to increase the difficulty especially if you are an experienced player.

Build 0.99 Changelog

  • Hazardous weather added - Acid rain and heavy hail.

  • Procedural grass added to appropriate planets - (Every blade of grass is an individual polygon)

  • Camera shake added to explosions and various other game events.

  • The game now has a new logo.

  • The Start Menu has been redesigned to include and suit the new logo

  • The Start Menu now has a new button - Tips (a quick overview for new players)

  • Replicon expansion speed increased slightly. They now appear a little sooner after starting a game.

  • Act 3 Power Cube cave cable damage reduced by 33%

  • Increased the volume on the pistol select audio effect.

  • The first planet that the player sees on their very first game is now always the same to ensure a consistent first impression and experience.

  • Slight visual improvements to the pistol and plasma gun impact effects.

  • The starting score multipliers for higher difficulties have been increased. (Eg. The highest difficulty setting @300% damage now rewards a 8x starting multiplier).

  • Rocket Pistol crafting recipe altered to require nanotechnology

  • Tier 3 Jetpack thruster crafting recipe altered to require nanotechnology

  • Drop rates for nanotechnology altered (The main sources are now high level Replicons, MegaCube casing pieces, and some random archic loot items)

  • Savannah worm spawn frequency increased significantly.

  • Various UI cosmetic tweaks and changes

  • A non-family friendly word removed from one of Dave's messages.

  • Fixed a bug that would continually reset the permanent fuel optimisation bonus stat when launching the game.

  • Fixed a bug in the tutorial where under rare circumstances the sleepy sequence could start when Bob wasn't properly docked in his lander

  • Fixed a bug that would play the 'score updating' audio ping once per second during the 'View System Map' sequence of the tutorial until the player's score becomes visible once the tutorial was completed.

  • Fixed a bug that could sometimes cause Bob's jetpack thrust effect to remain active while inside his lander.

Note: If you were previously playing on a very low-end system and you find that the new procedural grass is causing any performance problems, please leave a reply. An option to turn it off can be implemented if necessary. A brand new trailer was also released today here on Steam along with new screenshots and the new logo branding images that appear in the various places throughout Steam. If you have some time for gaming over the next couple of weeks give this build a spin. If you run into any issues please leave a reply so that they can be fixed before we go live with the 1.0 build on the 28th Sept. Thanks and as always and have fun. We're nearly there! NB: Additional hotfix patch notes for this update can be found here: https://steamcommunity.com/app/780390/discussions/0/1733213724895685424/

Source

Steam News / 11 September 2018

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