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Steam News28 August 20187y ago

Release Date Announcement

I'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th.

Full notes

Full Space Bob vs. The Replicons update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedI'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like Space Bob are never truly finished. I could easily spend another two years adding new features and planets to explore but those pesky things called bills need to be paid. The good news is that everything that was originally planned is now complete and we are more than ready for a 1.0 release. The even better news is that development is not going to stop any time soon. Bob's world has so much expansion potential that it would be a shame to stop here and the plan was always to continue development, adding new content and features, for a minimum of six months post release. I'm hoping this can extend much further but that is entirely down to you the players. If the game gathers enough support and momentum I can see development continuing for years to come. Time will tell.
addedSo what's next?In a couple of weeks we'll see the final early access game update. This will essentially be the 1.0 release candidate. This is going to include some last minute balance tweaks, new hazardous weather effects, and something that I've been wanting to see in Space Bob since development first began: procedural grass.
addedSo what's next?(HD Link : https://gfycat.com/GoodSphericalHippopotamus ) I'm so happy that I was able to finally solve how to pull this off without significantly impacting performance and I feel it adds a wonderful new level of detail and atmosphere. Along with this update will come new branding which will include a new trailer, new screenshots, new promotional gifs, and a new logo. This is what I've been working on recently to get everything ready for release and it's why we haven't had a game update in a few weeks. Any help you can give in playtesting the release candidate build will be massively appreciated so check back soon for the update and start spreading the word. Launch initialization procedures activated: T-minus 31 days to take off!

Space Bob vs. The Replicons changes

addedI'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like Space Bob are never truly finished. I could easily spend another two years adding new features and planets to explore but those pesky things called bills need to be paid. The good news is that everything that was originally planned is now complete and we are more than ready for a 1.0 release. The even better news is that development is not going to stop any time soon. Bob's world has so much expansion potential that it would be a shame to stop here and the plan was always to continue development, adding new content and features, for a minimum of six months post release. I'm hoping this can extend much further but that is entirely down to you the players. If the game gathers enough support and momentum I can see development continuing for years to come. Time will tell.
addedIn a couple of weeks we'll see the final early access game update. This will essentially be the 1.0 release candidate. This is going to include some last minute balance tweaks, new hazardous weather effects, and something that I've been wanting to see in Space Bob since development first began: procedural grass.
added(HD Link : https://gfycat.com/GoodSphericalHippopotamus ) I'm so happy that I was able to finally solve how to pull this off without significantly impacting performance and I feel it adds a wonderful new level of detail and atmosphere. Along with this update will come new branding which will include a new trailer, new screenshots, new promotional gifs, and a new logo. This is what I've been working on recently to get everything ready for release and it's why we haven't had a game update in a few weeks. Any help you can give in playtesting the release candidate build will be massively appreciated so check back soon for the update and start spreading the word. Launch initialization procedures activated: T-minus 31 days to take off!

I'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like Space Bob are never truly finished. I could easily spend another two years adding new features and planets to explore but those pesky things called bills need to be paid. The good news is that everything that was originally planned is now complete and we are more than ready for a 1.0 release. The even better news is that development is not going to stop any time soon. Bob's world has so much expansion potential that it would be a shame to stop here and the plan was always to continue development, adding new content and features, for a minimum of six months post release. I'm hoping this can extend much further but that is entirely down to you the players. If the game gathers enough support and momentum I can see development continuing for years to come. Time will tell.

So what's next?

In a couple of weeks we'll see the final early access game update. This will essentially be the 1.0 release candidate. This is going to include some last minute balance tweaks, new hazardous weather effects, and something that I've been wanting to see in Space Bob since development first began: procedural grass.

(HD Link : https://gfycat.com/GoodSphericalHippopotamus) I'm so happy that I was able to finally solve how to pull this off without significantly impacting performance and I feel it adds a wonderful new level of detail and atmosphere. Along with this update will come new branding which will include a new trailer, new screenshots, new promotional gifs, and a new logo. This is what I've been working on recently to get everything ready for release and it's why we haven't had a game update in a few weeks. Any help you can give in playtesting the release candidate build will be massively appreciated so check back soon for the update and start spreading the word. Launch initialization procedures activated: T-minus 31 days to take off!

Source

Steam News / 28 August 2018

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