Full notes
Full Space Architect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
A small step for me, a big step for crewmate-kind :) They are a bit wiser after dying of starvation/dehydration too many times.
Crewmates intelligence +10:
Crewmate can stop the job to get something to eat/drink
If a crewmate is stuck in pathfinding - it will stop said job
Mute all sound on pause
Prevent game crashing when rejecting Not A Pirates at 0$ balance
Better comparison of pump placement
guest dock - only one can be built, require separation from other ports (pumps)
The second loading button name was changed to 'Confirm'
Source
Changelog.gg summarizes and formats this update. How we read updates.
