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Steam News12 May 20261mo ago

Devlog 10: 0.4.1

🎨 Visual overhaul The biggest visual update since launch. Every room now casts a soft drop shadow, walls have proper ambient occlusion at their base, and the lighting gradient across room faces is significantly more dr

In this update1

Full notes

Full Spa World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions5 changes1 removal
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedThe biggest visual update since launch. Every room now casts a soft drop shadow, walls have proper ambient occlusion at their base, and the lighting gradient across room faces is significantly more dramatic β€” clear separation between the lit top face, the medium-lit left wall, and the deep shadow on the right. Walls are slightly taller for a more 3D presence. Guests and staff now have a subtle ground shadow beneath them. The overall look is warmer and more polished.
changedπŸ‘‘ VIP alert
changedVIP guests now trigger a purple notification the moment they spawn β€” no more missing them until they've already left unhappy and taken your reputation with them.
addedThe daily newspaper now identifies your actual bottleneck. Instead of "add more rooms," it tells you which specific room had the most pressure that day β€” so you know exactly where to expand next.
changedβš–οΈ Reputation rebalanced
changedThe reputation spiral was too punishing. Treating guests now gives more rep per day, and the penalty for untreated guests has been reduced. VIP rep loss on departure is also down from 6 to 4. Recovery should feel achievable again.
VIP rep loss on departure is also down64VIP rep loss on departure is also down decreased, nerf

Spa World changes

addedThe biggest visual update since launch. Every room now casts a soft drop shadow, walls have proper ambient occlusion at their base, and the lighting gradient across room faces is significantly more dramatic β€” clear separation between the lit top face, the medium-lit left wall, and the deep shadow on the right. Walls are slightly taller for a more 3D presence. Guests and staff now have a subtle ground shadow beneath them. The overall look is warmer and more polished.
changedπŸ‘‘ VIP alert
changedVIP guests now trigger a purple notification the moment they spawn β€” no more missing them until they've already left unhappy and taken your reputation with them.
addedThe daily newspaper now identifies your actual bottleneck. Instead of "add more rooms," it tells you which specific room had the most pressure that day β€” so you know exactly where to expand next.
changedβš–οΈ Reputation rebalanced

🎨 Visual overhaul

The biggest visual update since launch. Every room now casts a soft drop shadow, walls have proper ambient occlusion at their base, and the lighting gradient across room faces is significantly more dramatic β€” clear separation between the lit top face, the medium-lit left wall, and the deep shadow on the right. Walls are slightly taller for a more 3D presence. Guests and staff now have a subtle ground shadow beneath them. The overall look is warmer and more polished.

πŸ“‹ Notification log

Notifications have been completely redesigned. Instead of small pills that pop up in the centre and disappear, messages now appear in a persistent dark panel on the left side of the screen β€” up to 8 at a time, each staying visible for several seconds. You can always glance left to see what's been happening in your spa.

πŸ‘‘ VIP alert

VIP guests now trigger a purple notification the moment they spawn β€” no more missing them until they've already left unhappy and taken your reputation with them.

πŸ“° Smarter end-of-day feedback

The daily newspaper now identifies your actual bottleneck. Instead of "add more rooms," it tells you which specific room had the most pressure that day β€” so you know exactly where to expand next.

βš–οΈ Reputation rebalanced

The reputation spiral was too punishing. Treating guests now gives more rep per day, and the penalty for untreated guests has been reduced. VIP rep loss on departure is also down from 6 to 4. Recovery should feel achievable again.

More fixes

βœ“ Save management β€” 5 slots (was 3), overwrite/load/delete all require confirmation

βœ“ Exit Game button added to escape menu and main menu

βœ“ Save/load panel no longer appears behind the escape menu

βœ“ Minimap moved to top-left, day panel sits alongside it

βœ“ New Game button removed β€” just click any level to start

βœ“ Packages panel now shows all packages grayed out with per-room βœ“/βœ— status

Steam Early Access launches June 4. 🌿

⭐ Wishlist on Steam πŸ’¬ Discord 🐦 Twitter

β€” Paul

Source

Steam News / 12 May 2026

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