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Steam News1 July 20263d ago

Game Update 1.0.6

Ability Updates Damage Increased the value of the Damage Stat Ability from 3/5/7/9 percent to 5/7.5/10/12.5 percent Regen Increased the rarity values for the Regen Stat Ability from 1/1.5/2/2.

Full notes

Full Sovereign's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions10 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
changedDamage
changedIncreased the value of the Damage Stat Ability from 3/5/7/9 percent to 5/7.5/10/12.5 percent
changedRegen
changedIncreased the rarity values for the Regen Stat Ability from 1/1.5/2/2.5 per cycle to 1/2/3/4 per cycle
changedLifesteal
changedIncreased the legendary value from 28 to 35
rarity values for the Regen Stat Ability1/1.5/2/2.51/2/3/4legendary value2835legendary value increased, buff

Sovereign's End changes

changedDamage
changedIncreased the value of the Damage Stat Ability from 3/5/7/9 percent to 5/7.5/10/12.5 percent
changedRegen
changedIncreased the rarity values for the Regen Stat Ability from 1/1.5/2/2.5 per cycle to 1/2/3/4 per cycle
changedLifesteal

Ability Updates

Damage

  • Increased the value of the Damage Stat Ability from 3/5/7/9 percent to 5/7.5/10/12.5 percent

Regen

  • Increased the rarity values for the Regen Stat Ability from 1/1.5/2/2.5 per cycle to 1/2/3/4 per cycle

Lifesteal

  • Increased the legendary value from 28 to 35

Orbital Slingshot

  • Orbital Slingshot now fires on a steady baseline cadence even when you aren't collecting orbs, so it always contributes in a fight. Collecting orbs remains the main way to power it up, just no longer the only thing keeping it active. XP-per-orb was retuned alongside this so collection still feels rewarding.

  • Increased the amount of experience required per triggered Slingshot since there's a steady baseline now and they both stack.

Shatter Shot

  • Added VFX to the explosion trait

Overheat Rework

  • Overheat self-damage is now percentage-based, scaling with your total health-and-shield pool, so it stays a real threat as your defenses grow through a run. The damage is shared proportionally across both your health and shields.

  • Health and shield regeneration are now paused while you're recovering from an overheat, so the penalty actually sticks.

UI

  • The stat pane now shows each stat card's Level 5 and Level 10 breakpoints under the ability, greyed out until you reach the level and lit up once unlocked.

Updates

  • Enemy projectiles now explode when they time out/expire.

Steam post image If you're enjoying the game, please add a review! It helps a lot, especially for smaller solo devs like myself! Thanks for your support, and don't hesitate to reach out via Discord to share your thoughts about anything! :)

Source

Steam News / 1 July 2026

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