Full notes
Full Sovereign's End update
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What changed
- Balance
- Gameplay
- UI and audio
Sovereign's End changes
Ability Updates
Damage
Increased the value of the Damage Stat Ability from 3/5/7/9 percent to 5/7.5/10/12.5 percent
Regen
Increased the rarity values for the Regen Stat Ability from 1/1.5/2/2.5 per cycle to 1/2/3/4 per cycle
Lifesteal
Increased the legendary value from 28 to 35
Orbital Slingshot
Orbital Slingshot now fires on a steady baseline cadence even when you aren't collecting orbs, so it always contributes in a fight. Collecting orbs remains the main way to power it up, just no longer the only thing keeping it active. XP-per-orb was retuned alongside this so collection still feels rewarding.
Increased the amount of experience required per triggered Slingshot since there's a steady baseline now and they both stack.
Shatter Shot
Added VFX to the explosion trait
Overheat Rework
Overheat self-damage is now percentage-based, scaling with your total health-and-shield pool, so it stays a real threat as your defenses grow through a run. The damage is shared proportionally across both your health and shields.
Health and shield regeneration are now paused while you're recovering from an overheat, so the penalty actually sticks.
UI
The stat pane now shows each stat card's Level 5 and Level 10 breakpoints under the ability, greyed out until you reach the level and lit up once unlocked.
Updates
Enemy projectiles now explode when they time out/expire.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
