In this update3
Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings and salutations!
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Source of Madness changes
We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system! We are now also fully supporting the Steamdeck!
New Content
5 Multiplayer maps
Modified spells for multiplayer
Death Match Versus Mode up to 5 players
Modifier settings for multiplayer
Multiplayer
Map: Lake
Map: Harbor
Map: Water Beam
Map: Ice Cave
Map: Yith
Multiplayer Spell: Modified Melee Slash
Multiplayer Spell: Modified Fireball
Multiplayer Spell: Modified Great Fireball
Multiplayer Spell: Modified Ice Lance
Multiplayer Spell: Modified Ice Sphere
Multiplayer Spell: Modified Eye of Cthulhu
Multiplayer Spell: Modified Flame Lance
Multiplayer Spell: Modified Lightning Lance
Multiplayer Spell: Modified Ice Dagger
Multiplayer Spell: Modified Arcane Burst
Multiplayer Spell: Modified Kings Ring
Multiplayer Spell: Modified Bamboo Burst
Multiplayer Spell: Modified Force Push
Modifier: Start Time
Modifier: Restart Time
Modifier: Number of resurrections
Modifier: Cooldown
Modifier: Damage Increase
Modifier: Speed
Modifier: Number of Dashes
Other
Changed how the Skill Tree focuses on a node between maximum UI Scale and normal mode
Increased Text size in inventory UI and Tooltips
Changed Max Min UI scale range from -2 to 1 to -1 to 1 instead
Increased Gamepad Joystick UI navigation from 5 to 10 inputs per second
That is all for now, cheers!
Source
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