In this update5
Full notes
Full Source of Madness update
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Repeated intro
Greetings and Salutations
What changed
- Gameplay
- Balance
- Fixes
Source of Madness changes
- Infernomap
This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest of the game. We have also added a fan made Turkish translation of the game.
New Content
Difficulty 2 and 3 has been added
New monster enemy classes
Turkish has been added
Death stats has been added
Monsters & Combat
2 new Difficulties
Improved monster spawn variety
Final boss damage area is now more visible
Improved visuals on monster melee attacks
Improved Stilt legged monsters
Damage spikes now scaled
Damage spikes have mostly been removed from difficulty 1
New Monster Class: Hedgehog
New Monster Class: Beam flier
New Monster Class: Carbuncles
New Monster Class: Inferno
New Monster Class: Fester
New Monster Class: Mistborn
New Monster Class: Insane beam flier
New Monster Class: Insane fire flier
Balanced the game
Player
On the death screen there are now stats
The death screen is now a prompt that allows you to exit the game instead of continuing
Lifesteal now scale with item tier
Changed playing with fire curse to now have a chance to drop a fire bomb on casting a fire spell
Other
Icemancer has been renamed to Cryomancer
Implemented a gamma slider for the graphics menu
You can now disable HP bars
Bug Fixes
Status effects from Trinkets now scale with item tier
Dark Gateway now scale with item tier
The final boss died after destroying one of the tentacles in a certain order
Sewer levels had a buggy stone that is now fixed
You could fall of a platform in ToK
Spell casting could break if you if you picked up a spell while being max charge
Quality name not set at start
That is all for now, cheers!
Source
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