In this update5
Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Events
Source of Madness changes
Greetings and Salutations
This is our big patch of the year! A new class, 6 major new spells, a new biome, Act II boss, Complete Act II, Geomancer reworked. Unfortunately, we will have to wait with translations for the new patch, but it should be here any day now.
New Content
Class: Stormcaller
Biome: Planet of Yith
Act II Boss
Player
New Class: Stormcaller
Reworked Geomancer, now has a shield
Slightly slower falling speed
Spell icons on GUI are now slightly smaller to make them more readable
Tweaked light on cast orbs
The Player is now slightly slowed by 10% during casting
The Player is now 40% slower during charging ability
Smoother aiming with a mouse
Improved going down through platforms and overlapping platforms
Cloth sim improvement
Items & Spells
Trinket: Electric Gem
Trinket: Heart of a Star
Trinket: Lightning Trinket
Trinket: Lightning Speed
Spell: Lightning Beam
Spell: Lightning Ball
Spell: Ring of Filth
Spell: Spider Ring
Spell: Arcane Missile
Spell: Force Push
Charred hood now has improved sound
Bug Fixes
Worm boss no longer get inverted damage taken debuff from Generalist (This caused it to be healed eventually)
- Localization for PatchA New Beginning
Hoods losing hp on entering a new area
No longer anti-stuck jump on jumping through colliders
Reduced chance of getting the same class
Moving between areas with the player does no longer leave a trail of the orb particles
Many thanks to everyone that is playing the Early Access and giving us valuable feedback.
This event started today, in case the set date is confusing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
