In this update7
Full notes
Full Source of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
- Performance
- UI and audio
Source of Madness changes
This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!
Monsters & Combat
Changed the reward chest from the Blood Worm boss to not open automatically.
Decreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.
Bloodmancer’s blood orbs drain your life slightly faster, but also gain power faster.
Player
When you get a family curse it will also show the name of the curse.
Added the name of your current family curse in the character window.
Items & Spells
Spells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.
Updated the mechanics for stacking buffs and effects, to correctly support both limited and unlimited stacking.
World
The Curse Master NPC will not let you spend Evenstar if you don’t have any curse.
Added new water puzzles in R’lyeh and increased the chance of getting an underwater area in the level.
Improved some small level design details in Dungeon of Forgotten Knowledge.
Added heat crystals to the challenge rooms in Plateau of Leng.
The turrets in Loam Land which shoot purple projectiles are now easier to destroy.
Added a shop to the new harbour part of Loam Land, to guarantee that the level always contains a shop.
Performance
Optimized the performance of a waterfall in Loam Land.
User Interface
Added the correct translations for all new texts in the previous patch.
The mouse cursor is now locked to the game screen when playing in fullscreen.
Bug Fixes
Fixed a bug with how family curses are saved, which caused the curse to reset back to a previous one when you entered a new level.
Fixed curse tentacles to not get stretched or stuck when going into a side area.
The new healer NPC in the shop was always giving the “Color of the Blind” curse, but should now give you a random curse.
The stats window will now correctly show stats changes while having the inventory open, for example if a buff expires.
Fixed the heat crystals in Plateau of Leng to not lower the music volume.
Fixed colliders in the end part of Forest of Lies to prevent falling out of the level.
Fixed a few visual bugs in Plateau of Leng.
Fixed physics of some trees and mushrooms in Cave of Lost Souls to not get stretched out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
