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Steam News29 October 20214y ago

Patch: Fixes and improvements

This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!

In this update7

Full notes

Full Source of Madness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
  • UI and audio
changedThis patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!
changedMonsters & CombatChanged the reward chest from the Blood Worm boss to not open automatically.
changedMonsters & CombatDecreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.
addedPlayerAdded the name of your current family curse in the character window.
changedItems & SpellsSpells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.
changedItems & SpellsUpdated the mechanics for stacking buffs and effects, to correctly support both limited and unlimited stacking.

Source of Madness changes

changedThis patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!
changedChanged the reward chest from the Blood Worm boss to not open automatically.
changedDecreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.
addedAdded the name of your current family curse in the character window.
changedSpells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.

This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!

Monsters & Combat

  • Changed the reward chest from the Blood Worm boss to not open automatically.

  • Decreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.

  • Bloodmancer’s blood orbs drain your life slightly faster, but also gain power faster.

Player

  • When you get a family curse it will also show the name of the curse.

  • Added the name of your current family curse in the character window.

Items & Spells

  • Spells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.

  • Updated the mechanics for stacking buffs and effects, to correctly support both limited and unlimited stacking.

World

  • The Curse Master NPC will not let you spend Evenstar if you don’t have any curse.

  • Added new water puzzles in R’lyeh and increased the chance of getting an underwater area in the level.

  • Improved some small level design details in Dungeon of Forgotten Knowledge.

  • Added heat crystals to the challenge rooms in Plateau of Leng.

  • The turrets in Loam Land which shoot purple projectiles are now easier to destroy.

  • Added a shop to the new harbour part of Loam Land, to guarantee that the level always contains a shop.

Performance

  • Optimized the performance of a waterfall in Loam Land.

User Interface

  • Added the correct translations for all new texts in the previous patch.

  • The mouse cursor is now locked to the game screen when playing in fullscreen.

Bug Fixes

  • Fixed a bug with how family curses are saved, which caused the curse to reset back to a previous one when you entered a new level.

  • Fixed curse tentacles to not get stretched or stuck when going into a side area.

  • The new healer NPC in the shop was always giving the “Color of the Blind” curse, but should now give you a random curse.

  • The stats window will now correctly show stats changes while having the inventory open, for example if a buff expires.

  • Fixed the heat crystals in Plateau of Leng to not lower the music volume.

  • Fixed colliders in the end part of Forest of Lies to prevent falling out of the level.

  • Fixed a few visual bugs in Plateau of Leng.

  • Fixed physics of some trees and mushrooms in Cave of Lost Souls to not get stretched out.

Source

Steam News / 29 October 2021

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