In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game cod
Full notes
Full Soundboxing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
UI and audio
Server
Performance
addedIn the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. New Menus There's no guesswork with the new menu system. You'll always find what you need, in a consistent place and with a unified panel interface.
changedInfinite scroll If you were worried about your content being lost forever, you can rest easy. Now everything is available forever - just keep scrolling and Soundboxing will fetch more content from the network, on every list.
changedNetwork code rewrite It wasn't just the menu system that got an upgrade this patch. The entire networking system was rewritten and made more efficient - so downloads and uploads happen faster, and importantly, bandwidth used is reduced by an order of magnitude. Better still, now you can continue to play the game more freely while things are down- or uploading.
changedBug squashing and performance tuning An inordinate amount of effort has gone into playtesting, fixing a lot of little bugs that cropped up, and performance issues that had crept up in recent patches. If you find more annoyances or bugs, please let us know - we continue to squash them with high priority! Wrapping up Overall, not much of the game has changed, but a lot of the code has changed. Now that the foundation of the game has been improved so dramatically, look forward to some rapid feature development. Speaking of which, who wants playlists? 😉
Soundboxing changes
addedIn the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. New Menus There's no guesswork with the new menu system. You'll always find what you need, in a consistent place and with a unified panel interface.
changedInfinite scroll If you were worried about your content being lost forever, you can rest easy. Now everything is available forever - just keep scrolling and Soundboxing will fetch more content from the network, on every list.
changedNetwork code rewrite It wasn't just the menu system that got an upgrade this patch. The entire networking system was rewritten and made more efficient - so downloads and uploads happen faster, and importantly, bandwidth used is reduced by an order of magnitude. Better still, now you can continue to play the game more freely while things are down- or uploading.
changedBug squashing and performance tuning An inordinate amount of effort has gone into playtesting, fixing a lot of little bugs that cropped up, and performance issues that had crept up in recent patches. If you find more annoyances or bugs, please let us know - we continue to squash them with high priority! Wrapping up Overall, not much of the game has changed, but a lot of the code has changed. Now that the foundation of the game has been improved so dramatically, look forward to some rapid feature development. Speaking of which, who wants playlists? 😉
In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. New Menus There's no guesswork with the new menu system. You'll always find what you need, in a consistent place and with a unified panel interface.
Infinite scroll If you were worried about your content being lost forever, you can rest easy. Now everything is available forever - just keep scrolling and Soundboxing will fetch more content from the network, on every list.
Network code rewrite It wasn't just the menu system that got an upgrade this patch. The entire networking system was rewritten and made more efficient - so downloads and uploads happen faster, and importantly, bandwidth used is reduced by an order of magnitude. Better still, now you can continue to play the game more freely while things are down- or uploading.
Bug squashing and performance tuning An inordinate amount of effort has gone into playtesting, fixing a lot of little bugs that cropped up, and performance issues that had crept up in recent patches. If you find more annoyances or bugs, please let us know - we continue to squash them with high priority! Wrapping up Overall, not much of the game has changed, but a lot of the code has changed. Now that the foundation of the game has been improved so dramatically, look forward to some rapid feature development. Speaking of which, who wants playlists? 😉