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Steam News30 March 20179y ago

Soundboxing 1.1: Edit your Beatmap! New search options, environments & more.

We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day.

Full notes

Full Soundboxing update

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What changed

1 fix2 additions1 change0 removals
  • Events
  • UI and audio
addedWe’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake. Now you can go back, make any changes you need, and get the challenge just right before you submit!
changedChallenge search Now you can search within already-created challenges, so you never have to create a challenge if you don’t want to. You’ll be amazed how much is already mapped out in the system.
addedVoice search Typing on a keyboard is a lot easier than typing in VR with motion controllers, so we wanted to make it easier. Now you have the option to just say out loud “Search [SONGNAME]” or “Search [BANDNAME]” while you’re in the search section, and Soundboxing will convert your speech to text and run the search like magic. New Environments! Getting bored of the same old space scene background that Soundboxing launched with? Now you have 8 space scenes to choose from! 😂 Seriously though, if people use this a lot, we can add more and even open it up to the wider community if there’s enough demand.
fixedHandicap fix In the past, if two orbs hit at almost the same time, we gave you a pass if you hit one with the wrong hand. Now there’s an additional condition: the orbs have to be close together as well. This will make it so that when people cross-cross their arms you actually have to mind which hand you’re hitting with. “Start over” option If you want to start over, you no longer have to go back and re-enter the challenge. Both in play and record mode, you can choose “START OVER” and start from the beginning. Distinctive wall effects Had a hard time determining where the wall is, or where you’re supposed to hit? Now there are a lot more visual cues to help out, especially in record mode. Upgraded engine Upgraded the game engine to Unity 5.5 and SteamVR to its latest as well. Bug fixes Tired of the orbs appearing right near your eyes? They shouldn’t do that any more. Remember seeing incorrect challenges listed when paging through different types of search results? That’s fixed too. Oculus users using Oculus Touch through SteamVR should notice fewer bugs scrolling through lists. Thanks again for all the awesome, creative, inspiring challenges. For our part, we’ll continue to improve every part of this game piece by piece - so please continue to spread the word about this community! Next up on the list is finishing up native Oculus support, then a system for height/room adjustments. Enjoy and rock on!

Soundboxing changes

addedWe’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake. Now you can go back, make any changes you need, and get the challenge just right before you submit!
changedChallenge search Now you can search within already-created challenges, so you never have to create a challenge if you don’t want to. You’ll be amazed how much is already mapped out in the system.
addedVoice search Typing on a keyboard is a lot easier than typing in VR with motion controllers, so we wanted to make it easier. Now you have the option to just say out loud “Search [SONGNAME]” or “Search [BANDNAME]” while you’re in the search section, and Soundboxing will convert your speech to text and run the search like magic. New Environments! Getting bored of the same old space scene background that Soundboxing launched with? Now you have 8 space scenes to choose from! 😂 Seriously though, if people use this a lot, we can add more and even open it up to the wider community if there’s enough demand.
fixedHandicap fix In the past, if two orbs hit at almost the same time, we gave you a pass if you hit one with the wrong hand. Now there’s an additional condition: the orbs have to be close together as well. This will make it so that when people cross-cross their arms you actually have to mind which hand you’re hitting with. “Start over” option If you want to start over, you no longer have to go back and re-enter the challenge. Both in play and record mode, you can choose “START OVER” and start from the beginning. Distinctive wall effects Had a hard time determining where the wall is, or where you’re supposed to hit? Now there are a lot more visual cues to help out, especially in record mode. Upgraded engine Upgraded the game engine to Unity 5.5 and SteamVR to its latest as well. Bug fixes Tired of the orbs appearing right near your eyes? They shouldn’t do that any more. Remember seeing incorrect challenges listed when paging through different types of search results? That’s fixed too. Oculus users using Oculus Touch through SteamVR should notice fewer bugs scrolling through lists. Thanks again for all the awesome, creative, inspiring challenges. For our part, we’ll continue to improve every part of this game piece by piece - so please continue to spread the word about this community! Next up on the list is finishing up native Oculus support, then a system for height/room adjustments. Enjoy and rock on!

We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake. Now you can go back, make any changes you need, and get the challenge just right before you submit!

Challenge search Now you can search within already-created challenges, so you never have to create a challenge if you don’t want to. You’ll be amazed how much is already mapped out in the system.

Hand adjustment Everyone seems to hold their controllers differently, and everyone wants to punch differently. Instead of trying to come up with a one-size-fits-all solution, we’ve made it easy to slide and adjust how your hands are situated. Once you get it set up just right, it makes a surprising difference!

Voice search Typing on a keyboard is a lot easier than typing in VR with motion controllers, so we wanted to make it easier. Now you have the option to just say out loud “Search [SONGNAME]” or “Search [BANDNAME]” while you’re in the search section, and Soundboxing will convert your speech to text and run the search like magic. New Environments! Getting bored of the same old space scene background that Soundboxing launched with? Now you have 8 space scenes to choose from! 😂 Seriously though, if people use this a lot, we can add more and even open it up to the wider community if there’s enough demand.

Handicap fix In the past, if two orbs hit at almost the same time, we gave you a pass if you hit one with the wrong hand. Now there’s an additional condition: the orbs have to be close together as well. This will make it so that when people cross-cross their arms you actually have to mind which hand you’re hitting with. “Start over” option If you want to start over, you no longer have to go back and re-enter the challenge. Both in play and record mode, you can choose “START OVER” and start from the beginning. Distinctive wall effects Had a hard time determining where the wall is, or where you’re supposed to hit? Now there are a lot more visual cues to help out, especially in record mode. Upgraded engine Upgraded the game engine to Unity 5.5 and SteamVR to its latest as well. Bug fixes Tired of the orbs appearing right near your eyes? They shouldn’t do that any more. Remember seeing incorrect challenges listed when paging through different types of search results? That’s fixed too. Oculus users using Oculus Touch through SteamVR should notice fewer bugs scrolling through lists. Thanks again for all the awesome, creative, inspiring challenges. For our part, we’ll continue to improve every part of this game piece by piece - so please continue to spread the word about this community! Next up on the list is finishing up native Oculus support, then a system for height/room adjustments. Enjoy and rock on!

Source

Steam News / 30 March 2017

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