HomeGamesUpdatesPricingMethodology
Steam News6 June 202626d ago

Demo update - v0.4.0

Added Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal.

Full notes

Full Soulstack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedAddedResearch Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with.
removedAddedresource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there on their own, so your "wood here, stone there" layout survives a pile running dry. Drop a card on a marker to fill it, drag a pile to carry its marker along, or trash a marker you no longer want.
changedAddedweapon cards redesigned — DPS-first stat layout (type → damage → speed in seconds), a weapon-type badge tinted by class affinity, common / rare / epic rarity badges, and a foil-and-ornament treatment on the rarer finds.
addedAddeda clearer "a traveler nears" timer — the wandering-traveler countdown in the quests panel now has its own quiet, ambient look, set well apart from your active objectives so it no longer reads as a quest deadline.
fixedAddedbigger interface text — the fixed on-screen panels (quests, level, log) read at a comfortable size now.
changedFixedmelee strikes now lunge toward the actual foe, even when it isn't in the adjacent slot

Added

  • Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with.

  • resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there on their own, so your "wood here, stone there" layout survives a pile running dry. Drop a card on a marker to fill it, drag a pile to carry its marker along, or trash a marker you no longer want.

  • weapon cards redesigned — DPS-first stat layout (type → damage → speed in seconds), a weapon-type badge tinted by class affinity, common / rare / epic rarity badges, and a foil-and-ornament treatment on the rarer finds.

  • recipe book overhaul — filter and sort your recipes, now grouped into rarity bands and shown as proper cards.

  • first-craft flourish — crafting something for the very first time plays a card reveal, its stats staggering in and the rays colored to the item's rarity.

  • a clearer "a traveler nears" timer — the wandering-traveler countdown in the quests panel now has its own quiet, ambient look, set well apart from your active objectives so it no longer reads as a quest deadline.

  • bigger interface text — the fixed on-screen panels (quests, level, log) read at a comfortable size now.

Fixed

  • melee strikes now lunge toward the actual foe, even when it isn't in the adjacent slot

  • berry bushes were a touch stingy — they now part with berries a little more often (fiber stays the common cut, so rope's still appropriately hard-won)

Source

Steam News / 6 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.