Update log
Full SoulQuest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
3 fixes3 additions0 changes0 removals
- Gameplay
- Fixes
addedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:New portraits for Alys and Abanus!
fixedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:Fixed a bug that gives you invulnerability if you jumped mid-dash
fixedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:Fixed a translation error if you changed languages in the pause menu
fixedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:Fixed an error that kept the death music if you restarted the game too quickly
addedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:Added the option of changing sides when you canceled a dash with an attack
addedTo celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:Added the cancel an airdash with an attack
I’m so excited to share that the Kickstarter for SoulQuest is NOW LIVE!!
This will allow me to get enough funding to get an art team for the game as well as to leave my full-time job to focus exclusively in the development of SoulQuest to finally being able to release the game I always dreamed of!
Press here to see the Kickstarter
To celebrate this milestone I also released a new version of the demo (0.1.7) with the following changes:
New portraits for Alys and Abanus!
Fixed a bug that gives you invulnerability if you jumped mid-dash
Fixed a translation error if you changed languages in the pause menu
Fixed an error that kept the death music if you restarted the game too quickly
Added the option of changing sides when you canceled a dash with an attack
Added the cancel an airdash with an attack
Source
