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Steam News11 April 20262mo ago

Announcement on the Launch of Long-Term PvP Servers

Dear Chieftains, To continuously optimize our gaming experience, we have urgently resolved a number of in-game issues, including fixes for tutorial skipping and PvP structure damage.

In this update4

Full notes

Full Soulmask update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions29 changes0 removals
  • Balance
  • Server
fixedDear Chieftains,To continuously optimize our gaming experience, we have urgently resolved a number of in-game issues, including fixes for tutorial skipping and PvP structure damage. Here is the full announcement ,
changedDear Chieftains,Furthermore, after carefully taking your valuable suggestions into account and holding multiple internal discussions, we have decided to launch 1 Group of Long Term PvP server and 1 Group of Long Term No Raid PvP server in each of the Asia, Europe, and North America regions.
changedAsia ServersLaunch Time: UTC 12:00, April 12
changedAsia Servers[AS_PvP][09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe
changedAsia Servers[AS_PvP][09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe
changedAsia Servers[AS_PvP][09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe

Soulmask changes

fixedTo continuously optimize our gaming experience, we have urgently resolved a number of in-game issues, including fixes for tutorial skipping and PvP structure damage. Here is the full announcement ,
changedFurthermore, after carefully taking your valuable suggestions into account and holding multiple internal discussions, we have decided to launch 1 Group of Long Term PvP server and 1 Group of Long Term No Raid PvP server in each of the Asia, Europe, and North America regions.
changedLaunch Time: UTC 12:00, April 12
changed[AS_PvP][09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe
changed[AS_PvP][09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe

Dear Chieftains,

To continuously optimize our gaming experience, we have urgently resolved a number of in-game issues, including fixes for tutorial skipping and PvP structure damage. Here is the full announcement,

Thank you for your ongoing understanding and support!

Furthermore, after carefully taking your valuable suggestions into account and holding multiple internal discussions, we have decided to launch 1 Group of Long Term PvP server and 1 Group of Long Term No Raid PvP server in each of the Asia, Europe, and North America regions.

The detailed launch schedule is as follows:

Asia Servers

Launch Time: UTC 12:00, April 12

[AS_PvP][09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe

[AS_PvP][09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[AS_PvP][09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[AS_PvP][09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[AS_PvP][10_1-Long_term]Cloud_Mist_Forest_10P-Tribe

[AS_PvP][10_2-Long_term]Shifting_Sand_10P-Tribe

[AS_PvP][10_3-Long_term]Shifting_Sand_10P-Tribe

[AS_PvP][10_4-Long_term]Shifting_Sand_10P-Tribe

North America Servers

Launch Time: UTC 00:00, April 12

[NA_PvP][09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe

[NA_PvP][09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[NA_PvP][09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[NA_PvP][09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[NA_PvP][10_1-Long_term]Cloud_Mist_Forest_10P-Tribe

[NA_PvP][10_2-Long_term]Shifting_Sand_10P-Tribe

[NA_PvP][10_3-Long_term]Shifting_Sand_10P-Tribe

[NA_PvP][10_4-Long_term]Shifting_Sand_10P-Tribe

Europe Servers

Launch Time: UTC 19:00, April 11

[EU_PvP][09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe

[EU_PvP][09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[EU_PvP][09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[EU_PvP][09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe

[EU_PvP][10_1-Long_term]Cloud_Mist_Forest_10P-Tribe

[EU_PvP][10_2-Long_term]Shifting_Sand_10P-Tribe

[EU_PvP][10_3-Long_term]Shifting_Sand_10P-Tribe

[EU_PvP][10_4-Long_term]Shifting_Sand_10P-Tribe

These servers will act as test observation servers for us to evaluate the server ecosystem. Moving forward, we will continue monitoring data and analyzing community feedback, and make dynamic adjustments based on real‑game conditions. Thank you for your understanding and support!

Source

Steam News / 11 April 2026

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