In this update11
Full notes
Full Soulless Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
- Events
- Maps
- UI and audio
Soulless Legions changes
Matchmaking Server
Improved server performance and stability.
Gameplay
Rebalanced in game energy income to increase average game time.
Rebalanced base unit costs to reflect these changes.
As a consequence, abilities now add less overall cost to units.
Rebalanced basic unit stats to better serve the new gameplay style.
Added control zone & totems to the middle of the lane which damages the controlling players' enemy base over time.
Added visual feedback to represent taking base damage from either the void or control zone.
Added a 5 second pre-combat phase to give you a moment to prepare for battle.
Can now use keyboard shortcuts for selection units and faction spells.
Numbers 1 to 5 on the keyboard select units.
‘Q’ and ‘E’ now selection Faction Spell 1 & 2
Gamemodes
Added 10 different premade bot teams that will be chosen randomly upon joining a bot game.
Added ranked functionality to 1v1 gamemode, where you will now verse players of a similar skill level.
Added challenge feature to challenge your Steam friends.
Camera
Reduced zoom out capacity.
Can now move the camera horizontally with the mouse cursor or the WASD keys.
Maps
Improved performance on all levels.
Newlands lighting update to reduce model washout.
Deadlands directional light rotated to show more obvious shadows.
Deadlands removed fences causing poor shadow quality and replaced them with columns.
Rhinelands lighting update to reduce model washout.
Rhinelands colour spectrum changes to create more variation in foliage and ground.
Rhinelands directional light changed to show more shadows on units.
Rhinelands water shader changed to improve performance.
Fjordlands lighting update to make it less blue and shadows less harsh.
Faction Spells
Skeleton Faction Spell 1 has been changed to spawn a wave of 10 Bone Warriors from the summon zone.
Damage, Health and Move Speed have been reduced on Bone Warriors.
All faction spell icons have been replaced to better represent what they do.
Faction spells now start on cooldown.
Human Faction Spell 2 has been converted to a barrage of large explosive projectiles.
Added new placeholder VFX to faction spells for visual feedback.
UI
New game logo has been added to the loading screen when connecting to the game server.
Placeholder names for factions have been replaced to be called Humans & Skeletons.
Unit names have been changed to their respective class names.
Ability icons now load in on unit cards when in-game.
Lighting removed from Main Menu.
New unit art for UI for all default skins.
Faction spell lock out now shows readiness.
Changed placeholder font to suit theme.
Added indicator at the top of the in-game screen to show control zone status.
Abilities
15 x new abilities for each unit in each faction.
Ability descriptions adjusted to be more clear.
Complete rebalancing of most of the abilities to reflect the new base cost of the factions.
Audio
Added new placeholder SFX where there was previously no SFX.
Bug Fixes
Projectiles now appear when Ranged units attack.
AI no longer walks off the map after killing an enemy.
Team saves now work correctly.
Units being sacrificed into the void no longer crit the base.
Known Bugs
Human Ranged Unit death animation will sometimes play twice.
Unit pathing will sometimes cause units to push each other.
When finishing a round, your build will reset the selection back to build #1 in your decks.
Human Ranged Unit will sometimes not target enemy units correctly and miss.
Damage counter will sometimes display the incorrect amount (still works correctly behind the scenes).
Source
Changelog.gg summarizes and formats this update. How we read updates.
