In this update8
Full notes
Full Soulless Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
Soulless Legions changes
Patch Notes v0.5
Removed
Removed all abilities from the previous build.
Disabled Dragons, Orcs, and Animals Factions.
Gameplay
Added 5 x new abilities to each unit in Human & Skeletons factions.
Increased base cost for Humans and Skeletons.
Decreased the length of the lane to make it shorter.
Camera
Added zooming to the in-game camera.
UI
Exit button is now functional on the main menu.
Added loading screen before going into a battle to load in map.
Swapped placeholder Human melee and ranged unit art to make more sense.
Maps
Lighting update on Newlands level.
Added Deadlands, Rhinelands and Fjordlands maps to map rotation.
Added updated Newlands.
Added random map rotation.
Fixed Deadlands level summon zone left behind after cleanup.
Models & Animations
Replaced all models and animations with our latest versions for testing.
Bug Fixes
Fixed ranged units using projectiles missing arrows and targeting nothing.
Fixed ranged units targeting the base after killing an enemy.
Improved Unit AI pathing, but still a known issue that units walk off the map at times.
Known Bugs/Things Missing
Bots are currently set to be made up of Skeleton Support Units with one ability each.
AI pathing still has units walking off the map at times.
Ability Icons not loading on unit cards when in game.
Death animations are not functioning correctly on some units.
Health bars do not disappear until death animation is complete.
Faction Spells missing markers not displaying any visual effects.
Units spawning with -0 on the health splash numbers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
