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Steam News17 June 20233y ago

πŸŽ‰ Version 1.9.10 is live! πŸŽ‰

βš– Combat: Combat effects that change hit/defense ratings now have increased impact. βš– Combat: "Lacerate" combat ability has been tweaked.

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Full Soulforged update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedβš– Combat: Combat effects that change hit/defense ratings now have increased impact. βš– Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. βš– Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. βš– Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. βš– Combat: Polearms now have an additional mechanic around a Momentum effect. βš– Combat: Swords have the Riposte reworked and gain a new ability: Cross over. βš– "Awareness" power now includes estimating the odds that you score a hit with your attacks.

Soulforged changes

changedβš– Combat: Combat effects that change hit/defense ratings now have increased impact. βš– Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. βš– Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. βš– Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. βš– Combat: Polearms now have an additional mechanic around a Momentum effect. βš– Combat: Swords have the Riposte reworked and gain a new ability: Cross over. βš– "Awareness" power now includes estimating the odds that you score a hit with your attacks.

βš– Combat: Combat effects that change hit/defense ratings now have increased impact. βš– Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. βš– Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. βš– Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. βš– Combat: Polearms now have an additional mechanic around a Momentum effect. βš– Combat: Swords have the Riposte reworked and gain a new ability: Cross over. βš– "Awareness" power now includes estimating the odds that you score a hit with your attacks.

Source

Steam News / 17 June 2023

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