What changed
0 fixes0 additions1 change0 removals
changedβ Combat: Combat effects that change hit/defense ratings now have increased impact. β Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. β Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. β Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. β Combat: Polearms now have an additional mechanic around a Momentum effect. β Combat: Swords have the Riposte reworked and gain a new ability: Cross over. β "Awareness" power now includes estimating the odds that you score a hit with your attacks.
Soulforged changes
changedβ Combat: Combat effects that change hit/defense ratings now have increased impact. β Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. β Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. β Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. β Combat: Polearms now have an additional mechanic around a Momentum effect. β Combat: Swords have the Riposte reworked and gain a new ability: Cross over. β "Awareness" power now includes estimating the odds that you score a hit with your attacks.
β Combat: Combat effects that change hit/defense ratings now have increased impact. β Combat: "Lacerate" combat ability has been tweaked. It now applies Charging to self (instead of Exposed to enemy) and now also triggers Deep Cuts. β Combat: "Fatigued" has been reworked. It no longer affects hit rating but instead increases ability cooldowns. Moves that apply "Fatigued" have been adjusted. β Combat: Adjusted the effectiveness of many combat abilities, very often increasing their effectiveness on higher tier items. β Combat: Polearms now have an additional mechanic around a Momentum effect. β Combat: Swords have the Riposte reworked and gain a new ability: Cross over. β "Awareness" power now includes estimating the odds that you score a hit with your attacks.