Full notes
Full Soulfire update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Store
- Fixes
Soulfire changes
Changelog
The default matchmaking mode has been changed from Team to Solo. In a Solo match, nobody has teammates, increasing your chances of winning if you are good enough!
New features
Gift Code We have added the ability to redeem gift codes. Players can now enter a gift code to get rewards (Card Packs, Souls, etc.) You can join our Discord: https://discord.gg/Qkut9qp More opportunities to receive gift codes!
New items:
Primary weapon: Whip Sword Players can find a Whip Sword from the fourth Treasure Hunter's chest. The Whip Sword is a T3 weapon whose basic attack is in sword form, and whose combat skill is in whip form.
Secondary weapon: Poison Gas Bottle Press and hold the secondary weapon button to determine the throwing distance and release to throw. After the Poison Gas Bottle has landed, it will create a wide cloud of poison gas and enemies caught inside its area of effect will suffer damage over time. The Airblast spell can dispel poison gas clouds. Players can find a Poison Gas Bottle from the second Treasure Hunter's chest.
Locked skin color variants can now be unlocked permanently with Dragonglass.
We have a brand-new shop interface.
Cosmetics.
Changed the Male’s default face.
Added Mid-Autumn Festival cosmetics
Updated the Card Pack galleries, removed the Brave rarity Flamescheer, and added three new Brave weapon cosmetics.
Updated the Dragonglass store. Added some new cosmetics.
Balance Improvements
Fixed an issue where the Gauntlets, Longsword, Twinblades, Twin Axes, and other weapons lacked one chain hit during a combo.
In previous versions, enemies could roll and escape after only 2 attacks from a Rapier, but it was intended to have a 3-hit-combo. Most weapons suffered this issue. This fix will improve several weapon’s attacking capabilities.
- Weakened the DaggerDecreased the lunge distance of the first attack of the Dagger’s combat skill, increased its back swing length, and increased the knockback distance of its basic attack and combat skill.
Weakened the Blunderbuss: The upgraded version of the Blunderbuss no longer has the knockdown effect.
Improved the Spear: Shortened the fore swing time of its combat skill.
Improved the Club: Shortened the back swing animation time of its combat skill.
- Changed the Reaper RuneChanged from dealing extra damage to enemies with low health to dealing additional damage to enemies without armor.
Changed the Soul Devourer Rune: After expelling enemies, restore health or armor over time.
Increased the duration of Dark Essence’s “Pain” debuff.
Increased the duration of Red Essence’s “Tear” debuff and the distance required to deduct health.
Reduced the slowing effects of Ice Essence, Slow Rune, and Fukiya.
- Changed the Drought RuneImproved MP reduction and reduced the additional damage.
Others
If a player dies, then their observers will automatically switch views after 3 seconds to the player who had killed them.
Items in an enemy’s backpack are now properly sorted when looting them. Previously, enemy backpacks were a little cluttered.
The area of the last safety zone has increased by one screen.
-Soulfire Team
Source
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