Full notes
Full Soulfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- Balance
- UI and audio
- Fixes
Soulfire changes
It’s really been a while since we made a new update. We are really sorry to let you wait so long. But we prepared a lot for you in this update! We did improve a lot in the game appearance and add more useful functions! Hope you could enjoy it.
Art improvements
Character art improvements
1.Changed the Basic Armors and Advanced Armors, they look more pretty now.
| Steam post image | Steam post image |
| Steam post image | Steam post image |
| Steam post image | Steam post image |
| Steam post image | Steam post image |
2.Changed the material of all the cosmetics, they look much better now.
3.Added dynamic effects to the cosmetics. For example, the hair will not sway with the movement in the previous version.
4.Players can show their weapon in the lobby with different postures.
Improved all the in-game backgrounds.
Remade all the far scenes and made them blurry.
Added scene effects to make them more dynamic.
Before Now
Functions Improvements:
Added mail function
Added level up and progress missions
Added events function and update #1.4 new events
Added the Weapon gallery.
Remade the card pack system:
There will be several types of card packs instead of the single card pack.
Now, opening each card pack will only receive one cosmetic instead of three cosmetics.
There are chances to get a full armor set cosmetic.
Deleted the dyeing system, we will make a compensation for players.
Most dyeing cosmetics will be taken back, we will return the dragon glasses to players. (Including the dyeing cosmetics obtained from the card packs)
A few dyeing cosmetics will be preserved as the independent cosmetics. If players have already unlocked them, they will be shown in the inventory.
Deleted the dyeing coupon, changing players’ dyeing coupons into dragon glasses.
Re-adjusted the cosmetics rarity levels.
Changed to “Regular” “Rare” “Epic” “Legendary” four levels from “Regular” “Rare” “Epic” “Legendary” “Brave” five levels.
Changed the “Brave” cosmetics into “Legendary” cosmetics.
Changed the “Legendary” cosmetics into “Epic” cosmetics.
Added “Heat” in every cosmetic. Players can check the heat in shop and card packs. More heat more valuable.
Remade the leaderboard.
Remade the daily mission function.
Added private chat.
UI Improvements
Remade the main interface,
Remade the “Skin” interface, changed it to “Inventory”.
Added the “Events” interface.
Improved the personal information interface.
Improved the card pack interface.
Replaced the “Loading” picture.
Other Improvements
Fixed the issue that some of the sounds are too little in the previous versions.
Remade the Heroic Helmet.
Adjusted the logic of the weapons’ attack lights, and fixed the issue that players were killed in the combat and the attack lights will not be interrupted.
Added the “skip” option of the opening card pack animation.
Added the animation to automatically redeem Dragon glasses: When players obtain repeated cosmetics, they will be automatically converted into Dragon glasses.
Soulfire Team Enjoy the game! 2019/11/26
Source
Changelog.gg summarizes and formats this update. How we read updates.
