In this update2
Full notes
Full Soulbound: Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Soulbound: Online changes
We Invite You to Early Access July 21st 2026!
Soulbound: Online is a handcrafted pixel art, Bullet Heaven, MMO with fast-paced 3-player co-op dungeons, a rich player-driven economy, and deep-ever-expanding lore.
We are excited to welcome back our ever-growing community, which took us to 55K wishlists on Steam during our Next Fest and Bullet Fest demos. Thank you all for testing, trying, breaking and helping us improve the game. We can’t wait to see you in Early Access.
What early access means for us
We believe that community feedback should always shape content. Regular updates will introduce balance changes, new content, new raids, life skills, quality-of-life improvements, new quest lines and features, and more.
This is Early Access, and some features you will find in the final game might be missing at launch, but will be added as we get closer to releas
Once the dust settles from Next Fest, we are looking forward to showing you our Roadmap for the next 12 months, including content, and features that we want the communities feedback on.
You, the Pioneers, diving into the world of Soulbound: Online have been at the core of the game's development since the beginning. Your enthusiasm and feedback have been at the heart of development from the start, and we can’t wait to see you all on the 21st of July for Early Access.
Join our Discord:
https://discord.gg/soulboundmmo
And don’t forget to wishlist the game on Steam here:
Source
Changelog.gg summarizes and formats this update. How we read updates.
