In this update2
Full notes
Full Soulbound: Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
Soulbound: Online changes
We're also incredibly excited to share that: Soulbound: Online has reached 50,000+ wishlists in just under 4 weeks.
Thank you to everyone who’s gotten involved, shared their experience, and supported this project. It's been incredible to see so much excitement and love for Soulbound: Online!
But don't worry, this is only the beginning ❤️
Hotfixes Are Now Live 🔧
Pioneers,
Our team has been working hard to respond to all your feedback, and we're happy to report that the vast majority of issues reported during the demo have been addressed, including:
✅ Quest Progression Fixes
Errors within "Welcome to Virelda" and "Sow Much Trouble" quests
Resolved quest deployment errors and other progression blockers
✅ Stability & Crash Fixes
Fixed generator-related crashes
Stopped crashes related to Debuff Stun activation
Resolved runtime errors affecting abilities, inventory actions, audio, and other edge-case interactions.
✅ Dungeon & Combat Improvements
Insured stat updates apply correctly
Fixed invulnerability issues
Balanced health reduction when transitioning between dungeon rooms
✅ Multiplayer & Connectivity Fixes
Improved reconnection reliability after lost connections
Prevented NPCs from disappearing
✅ Quality-Of-Life Improvements
Fixed generator placement issues
Improved Steam demo title screen flow and character creation experience
And much more!
Demos are a crucial part of a game's development, so reach out with any issues you experience; support is available 24/7. - Just click the headphone icon on your HUD
Has Your Game Crashed?
If your game crashes, restarting the game should fix the issue, but please let us know so we can look into the cause.
Source
Changelog.gg summarizes and formats this update. How we read updates.
