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Steam News26 May 20261mo ago

Combat & Balance Overhaul

h2]πŸ’₯ Damage & Combat All classes deal significantly more damage β€” basic attacks, skills, and ultimates were rebalanced upward. Skill damage increased across the board.

In this update5

Full notes

Full SoulBound - Lys Fragments update

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What changed

5 fixes2 additions8 changes1 removal
  • Balance
  • Gameplay
  • Fixes
changedh2]πŸ’₯ Damage & Combat[/h2]
changedAll classes deal significantly more damage β€” basic attacks, skills, and ultimates were rebalanced upward.
changedSkill damage increased across the board.
changedπŸ§™ ClassesMana regeneration increased for all classes.
changedπŸ§™ ClassesHealer: basic attack damage increased (more self-sufficiency).
removedπŸ§™ ClassesHealer β€” Divine Blessing (ultimate): now heals 60% of the team's max HP (was a full heal). Still a powerful team save, but no longer a full reset of the fight.

SoulBound - Lys Fragments changes

changedh2]πŸ’₯ Damage & Combat[/h2]
changedAll classes deal significantly more damage β€” basic attacks, skills, and ultimates were rebalanced upward.
changedSkill damage increased across the board.
changedMana regeneration increased for all classes.
changedHealer: basic attack damage increased (more self-sufficiency).

h2]πŸ’₯ Damage & Combat

  • All classes deal significantly more damage β€” basic attacks, skills, and ultimates were rebalanced upward.

  • Skill damage increased across the board.

  • Leveling up now increases your attack β€” your power genuinely grows each level, not only through gear.

πŸ§™ Classes

  • Mana regeneration increased for all classes.

  • Healerbasic attack damage increased (more self-sufficiency).
  • Healer β€” Divine Blessing (ultimate): now heals 60% of the team's max HP (was a full heal). Still a powerful team save, but no longer a full reset of the fight.

  • Slight movement speed tuning to give combat more weight.

πŸ‰ Bosses & Difficulty

  • Boss health now scales far more steeply between phases. Each boss is a clearly bigger step than the last: early bosses are more approachable, while the late ones become true endurance fights.

🀝 Co-op

  • Bosses are more aggressive in groups: the more players, the more often the boss acts β€” nobody stands idle. Co-op difficulty comes from MECHANICS and coordination, not from an inflated health bar.

πŸ“ˆ Progression & Gear

  • Weapons, rings, and accessories rescaled with much higher attack to match the new boss curve β€” endgame gear is dramatically more powerful.

  • Weapon progression fixed: each boss-tier weapon is now a clear upgrade over the previous one.

  • Crafting the right tier of gear matters more than ever.

πŸ› Bug Fixes

  • Fixed: XP lost on death. The XP you earn is now saved β€” dying no longer wipes your recent progress.

  • Fixed: the Forest Guardian granting far too little XP.

  • Fixed: the Healer's heal-over-time heart effect getting stuck on screen after healing.

  • Fixed: an inconsistency in skill damage calculation.

As always, thanks for playing SoulBound! Let us know how the new balance feels.

Source

Steam News / 26 May 2026

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