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Full SoulBound - Lys Fragments update
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What changed
- Balance
- Gameplay
- Fixes
SoulBound - Lys Fragments changes
h2]π₯ Damage & Combat
All classes deal significantly more damage β basic attacks, skills, and ultimates were rebalanced upward.
Skill damage increased across the board.
Leveling up now increases your attack β your power genuinely grows each level, not only through gear.
π§ Classes
Mana regeneration increased for all classes.
- Healerbasic attack damage increased (more self-sufficiency).
Healer β Divine Blessing (ultimate): now heals 60% of the team's max HP (was a full heal). Still a powerful team save, but no longer a full reset of the fight.
Slight movement speed tuning to give combat more weight.
π Bosses & Difficulty
Boss health now scales far more steeply between phases. Each boss is a clearly bigger step than the last: early bosses are more approachable, while the late ones become true endurance fights.
π€ Co-op
Bosses are more aggressive in groups: the more players, the more often the boss acts β nobody stands idle. Co-op difficulty comes from MECHANICS and coordination, not from an inflated health bar.
π Progression & Gear
Weapons, rings, and accessories rescaled with much higher attack to match the new boss curve β endgame gear is dramatically more powerful.
Weapon progression fixed: each boss-tier weapon is now a clear upgrade over the previous one.
Crafting the right tier of gear matters more than ever.
π Bug Fixes
Fixed: XP lost on death. The XP you earn is now saved β dying no longer wipes your recent progress.
Fixed: the Forest Guardian granting far too little XP.
Fixed: the Healer's heal-over-time heart effect getting stuck on screen after healing.
Fixed: an inconsistency in skill damage calculation.
As always, thanks for playing SoulBound! Let us know how the new balance feels.
Source
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