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Steam News10 June 20251y ago

Steam Next Fest Update + In-Game Event

Happy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel!

Full notes

Full Soulblaze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Events
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedHappy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel! It's a Curiosity and Wisdom type which introduces a new feature: Color varations. Jellmeel comes in many, many Pride flag colors. This marks also the first time, I'm running an in-game event.
addedCapturing Jellmeel, which appears now in the Demo, contributes to a global goal. If at least a 100 of them are caught, I'll add it to the full game. You can see the progress in the main menu of the demo (hit the inspect button if you're playing with the TTS mode)
addedI also added a few new stickers for you to enjoy and fill that album of yours!
fixedBiggest ChangesI discovered that my stat scaling was not working at all, meaning none of the Animons that you encounter above level 1 hat increased stats, including the bosses. I fixed that now which is good but also means I have done balancing work on the wrong basis before. Big oopsie!
changedBiggest ChangesI have adjusted exp and HP scaling a bit to make up for it. Additionally, you now get to spend 2 points on stats per level-up which makes it a little easier to hit those "for every 4 points" markers. The trick costs have also been adjusted as several tricks of the buff, debuff, and heal category had too low dice costs. Some are now more costly, others got a bit cheaper. I will continue to work on smoothing out all the values.
addedBiggest ChangesYou can send Feedback directly from the game, there's a new link button at the bottom of the main menu and you can send Bug reports from the pause menu which conveniently link your game logs and a screenshot of the last screen you were on. This helps me narrowing down where bugs happen a lot!

Soulblaze changes

addedHappy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel! It's a Curiosity and Wisdom type which introduces a new feature: Color varations. Jellmeel comes in many, many Pride flag colors. This marks also the first time, I'm running an in-game event.
addedCapturing Jellmeel, which appears now in the Demo, contributes to a global goal. If at least a 100 of them are caught, I'll add it to the full game. You can see the progress in the main menu of the demo (hit the inspect button if you're playing with the TTS mode)
addedI also added a few new stickers for you to enjoy and fill that album of yours!
fixedI discovered that my stat scaling was not working at all, meaning none of the Animons that you encounter above level 1 hat increased stats, including the bosses. I fixed that now which is good but also means I have done balancing work on the wrong basis before. Big oopsie!
changedI have adjusted exp and HP scaling a bit to make up for it. Additionally, you now get to spend 2 points on stats per level-up which makes it a little easier to hit those "for every 4 points" markers. The trick costs have also been adjusted as several tricks of the buff, debuff, and heal category had too low dice costs. Some are now more costly, others got a bit cheaper. I will continue to work on smoothing out all the values.

Happy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel! It's a Curiosity and Wisdom type which introduces a new feature: Color varations. Jellmeel comes in many, many Pride flag colors. This marks also the first time, I'm running an in-game event.

Capturing Jellmeel, which appears now in the Demo, contributes to a global goal. If at least a 100 of them are caught, I'll add it to the full game. You can see the progress in the main menu of the demo (hit the inspect button if you're playing with the TTS mode)

I also added a few new stickers for you to enjoy and fill that album of yours!

Biggest Changes

I discovered that my stat scaling was not working at all, meaning none of the Animons that you encounter above level 1 hat increased stats, including the bosses. I fixed that now which is good but also means I have done balancing work on the wrong basis before. Big oopsie!

I have adjusted exp and HP scaling a bit to make up for it. Additionally, you now get to spend 2 points on stats per level-up which makes it a little easier to hit those "for every 4 points" markers. The trick costs have also been adjusted as several tricks of the buff, debuff, and heal category had too low dice costs. Some are now more costly, others got a bit cheaper. I will continue to work on smoothing out all the values.

You can send Feedback directly from the game, there's a new link button at the bottom of the main menu and you can send Bug reports from the pause menu which conveniently link your game logs and a screenshot of the last screen you were on. This helps me narrowing down where bugs happen a lot!

Source

Steam News / 10 June 2025

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