In this update2
Full notes
Full Soulash 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Soulash 2 changes
Changed
Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely. - Added a cap for adventuring party members' stat gains after clearing locations. - When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius. - When the settlement is raided, the player earns gold only if it kills at least one raiding target.
Fixed
Fixed an issue that prevented adventuring party members from equipping loot they found. - Elven Adventurers are no longer aggressive by default. - Fixed an issue where adventurers from disbanded companies sometimes didn't return to their home towns as unemployed. - Fixed an issue that caused settlement members to start attacking each other during a bandit raid, getting confused about who's the human ally among humans in the vicinity. - Fixed 3 rare crashes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
