What changed
0 fixes0 additions2 changes0 removals
changedNEWS - A group/party system with EXP, syEXP, and loot sharing has been implemented. - A new screen has been created to display player information; simply click/tap on a character. This screen also includes options to invite, kick, or leave a party. - A protection system for absorption and loot has been developed for the player who lands the final blow on Daemons (this protection does not apply to party members). - The Tasks system has been enhanced; now players can redo tasks 6 hours after they were 'collected', however, this will be 6 hours of online time, meaning time will pause while offline. - A points distribution system for attributes has been introduced, where each level generates 1 point to distribute among Power, Resilience, Health Points, and Speed. Each point will result in a 1% increase in the attribute. (It will be possible to reset point allocation for 10 gems). - A notification system has been implemented to prompt players to update the game version when it becomes outdated; however, this will only be effective for versions higher than v2024.4.1. - Regions on the map now have names and will appear on the screen as players enter them. - A prompt asking players to rate the game in stores will now appear when reaching level 10. - The game now features a support guidance and direction button to assist players.
changedCHANGES, IMPROVEMENTS, and FIXES - The Power-UP Medical Kit has been adjusted to reduce its active potion usage, thereby avoiding potion waste. - The Golden Pass will no longer reset its time when the player disconnects; it will continue the timer from where it stopped. - It is now possible to use D-Trap and absorb Daemons of a higher level than the human character. - Various sound effects have had their volume reduced as they were found to be irritating, such as: Happy, Darkky, Venny, Dynomander, etc. - A button has been added to close notifications that appear at the top of the screen. - When a daemon leaves its respawn area, it will not disappear as long as a player is battling with it. - The stun duration has been reduced from 6s to 3s. - Leafrend's poison attack has been replaced by a plant-type attack. - The mission description to find the 'Druid' has been improved, now mentioning the NPC's name and location in the mission text. - The duration of the Golden Pass has been added to the description on the purchase screen. - It is no longer possible to transform into a Daemon that has a level higher than the human form. - A timer has been added to correctly display the cooldown of daemon transformations. - The Wild Synergy system has been balanced so that daemons with a synergy higher than the strongest player nearby will not respawn. - A bug that sometimes kept the character connected to the server, preventing the player from reconnecting to the game, has been fixed. - Upon leveling up, a notification will now appear at the top of the screen. - Characters will now lose 25% of EXP upon death and clicking 'Respawn,' but choosing 'Revive' will not result in EXP loss (the player will never de-level). - Clicking outside the chat window will close it, particularly helpful for mobile players. - When a daemon has enough syEXP to be upgraded, its synergy bar will turn gold in the shortcuts so that the player can better perceive that it already has enough syEXP. - Improvement in the character movement system, you will notice a significant improvement in response time while walking. - Game optimization for mobile, which means the game will not overheat the phone and will consume much less battery. - Balancing the synergy evolution percentage according to the ranking (previously 1 and 2 stars had a 1% gain for each synergy, now 2 stars will have 1.5%). - Happy has received a nerf, he has returned to being a two-star, as the intention is for only his EVO version to be three stars (to have a greater reason to conquer the EVO version).
Soul Shifters: MMORPG changes
changedNEWS - A group/party system with EXP, syEXP, and loot sharing has been implemented. - A new screen has been created to display player information; simply click/tap on a character. This screen also includes options to invite, kick, or leave a party. - A protection system for absorption and loot has been developed for the player who lands the final blow on Daemons (this protection does not apply to party members). - The Tasks system has been enhanced; now players can redo tasks 6 hours after they were 'collected', however, this will be 6 hours of online time, meaning time will pause while offline. - A points distribution system for attributes has been introduced, where each level generates 1 point to distribute among Power, Resilience, Health Points, and Speed. Each point will result in a 1% increase in the attribute. (It will be possible to reset point allocation for 10 gems). - A notification system has been implemented to prompt players to update the game version when it becomes outdated; however, this will only be effective for versions higher than v2024.4.1. - Regions on the map now have names and will appear on the screen as players enter them. - A prompt asking players to rate the game in stores will now appear when reaching level 10. - The game now features a support guidance and direction button to assist players.
changedCHANGES, IMPROVEMENTS, and FIXES - The Power-UP Medical Kit has been adjusted to reduce its active potion usage, thereby avoiding potion waste. - The Golden Pass will no longer reset its time when the player disconnects; it will continue the timer from where it stopped. - It is now possible to use D-Trap and absorb Daemons of a higher level than the human character. - Various sound effects have had their volume reduced as they were found to be irritating, such as: Happy, Darkky, Venny, Dynomander, etc. - A button has been added to close notifications that appear at the top of the screen. - When a daemon leaves its respawn area, it will not disappear as long as a player is battling with it. - The stun duration has been reduced from 6s to 3s. - Leafrend's poison attack has been replaced by a plant-type attack. - The mission description to find the 'Druid' has been improved, now mentioning the NPC's name and location in the mission text. - The duration of the Golden Pass has been added to the description on the purchase screen. - It is no longer possible to transform into a Daemon that has a level higher than the human form. - A timer has been added to correctly display the cooldown of daemon transformations. - The Wild Synergy system has been balanced so that daemons with a synergy higher than the strongest player nearby will not respawn. - A bug that sometimes kept the character connected to the server, preventing the player from reconnecting to the game, has been fixed. - Upon leveling up, a notification will now appear at the top of the screen. - Characters will now lose 25% of EXP upon death and clicking 'Respawn,' but choosing 'Revive' will not result in EXP loss (the player will never de-level). - Clicking outside the chat window will close it, particularly helpful for mobile players. - When a daemon has enough syEXP to be upgraded, its synergy bar will turn gold in the shortcuts so that the player can better perceive that it already has enough syEXP. - Improvement in the character movement system, you will notice a significant improvement in response time while walking. - Game optimization for mobile, which means the game will not overheat the phone and will consume much less battery. - Balancing the synergy evolution percentage according to the ranking (previously 1 and 2 stars had a 1% gain for each synergy, now 2 stars will have 1.5%). - Happy has received a nerf, he has returned to being a two-star, as the intention is for only his EVO version to be three stars (to have a greater reason to conquer the EVO version).
NEWS - A group/party system with EXP, syEXP, and loot sharing has been implemented. - A new screen has been created to display player information; simply click/tap on a character. This screen also includes options to invite, kick, or leave a party. - A protection system for absorption and loot has been developed for the player who lands the final blow on Daemons (this protection does not apply to party members). - The Tasks system has been enhanced; now players can redo tasks 6 hours after they were 'collected', however, this will be 6 hours of online time, meaning time will pause while offline. - A points distribution system for attributes has been introduced, where each level generates 1 point to distribute among Power, Resilience, Health Points, and Speed. Each point will result in a 1% increase in the attribute. (It will be possible to reset point allocation for 10 gems). - A notification system has been implemented to prompt players to update the game version when it becomes outdated; however, this will only be effective for versions higher than v2024.4.1. - Regions on the map now have names and will appear on the screen as players enter them. - A prompt asking players to rate the game in stores will now appear when reaching level 10. - The game now features a support guidance and direction button to assist players.
CHANGES, IMPROVEMENTS, and FIXES - The Power-UP Medical Kit has been adjusted to reduce its active potion usage, thereby avoiding potion waste. - The Golden Pass will no longer reset its time when the player disconnects; it will continue the timer from where it stopped. - It is now possible to use D-Trap and absorb Daemons of a higher level than the human character. - Various sound effects have had their volume reduced as they were found to be irritating, such as: Happy, Darkky, Venny, Dynomander, etc. - A button has been added to close notifications that appear at the top of the screen. - When a daemon leaves its respawn area, it will not disappear as long as a player is battling with it. - The stun duration has been reduced from 6s to 3s. - Leafrend's poison attack has been replaced by a plant-type attack. - The mission description to find the 'Druid' has been improved, now mentioning the NPC's name and location in the mission text. - The duration of the Golden Pass has been added to the description on the purchase screen. - It is no longer possible to transform into a Daemon that has a level higher than the human form. - A timer has been added to correctly display the cooldown of daemon transformations. - The Wild Synergy system has been balanced so that daemons with a synergy higher than the strongest player nearby will not respawn. - A bug that sometimes kept the character connected to the server, preventing the player from reconnecting to the game, has been fixed. - Upon leveling up, a notification will now appear at the top of the screen. - Characters will now lose 25% of EXP upon death and clicking 'Respawn,' but choosing 'Revive' will not result in EXP loss (the player will never de-level). - Clicking outside the chat window will close it, particularly helpful for mobile players. - When a daemon has enough syEXP to be upgraded, its synergy bar will turn gold in the shortcuts so that the player can better perceive that it already has enough syEXP. - Improvement in the character movement system, you will notice a significant improvement in response time while walking. - Game optimization for mobile, which means the game will not overheat the phone and will consume much less battery. - Balancing the synergy evolution percentage according to the ranking (previously 1 and 2 stars had a 1% gain for each synergy, now 2 stars will have 1.5%). - Happy has received a nerf, he has returned to being a two-star, as the intention is for only his EVO version to be three stars (to have a greater reason to conquer the EVO version).